static public void DisplayInitialSettings() { //initial settings number_of_episodes.Text = loaded_state.GetEpisodeLimit().ToString(); //Constructor launcher for algorithmstate 6-5 number_of_steps.Text = loaded_state.GetStepLimit().ToString(); n_initial.Text = GetString(loaded_state.live_qmatrix.n_current); y_initial.Text = GetString(loaded_state.live_qmatrix.y_current); e_initial.Text = GetString(loaded_state.live_qmatrix.e_current); empty_square_punishment_textbox.Text = ReinforcementFactors.list[MoveResult.can_missing()].ToString(); wall_punishment_textbox.Text = ReinforcementFactors.list[MoveResult.move_hit_wall()].ToString(); beer_reward_textbox.Text = ReinforcementFactors.list[MoveResult.can_collected()].ToString(); successful_move_textbox.Text = ReinforcementFactors.list[MoveResult.move_successful()].ToString(); }