コード例 #1
0
		/// <summary>
		/// Use to init a score API.
		/// </summary>
		/// <param name="desc">Score Desc.</param>
		public static void Init(ScoreDesc desc, CreatedScoreAPICallbackMethod callback)
		{
			ScoreManager.createdCallback = callback;
			ReignServices.CheckStatus();
			plugin = ScorePluginAPI.New(desc, async_CreatedCallback);
			ScoreManager.desc = desc;
			ReignServices.AddService(update, null, null);
		}
コード例 #2
0
 /// <summary>
 /// Use to init a score API.
 /// </summary>
 /// <param name="desc">Score Desc.</param>
 public static void Init(ScoreDesc desc, CreatedScoreAPICallbackMethod callback)
 {
     ScoreManager.createdCallback = callback;
     ReignServices.CheckStatus();
     plugin            = ScorePluginAPI.New(desc, async_CreatedCallback);
     ScoreManager.desc = desc;
     ReignServices.AddService(update, null, null);
 }
コード例 #3
0
	// ======================================================
	// NOTE about users confused over Reign-Scores
	// Reign-Scores is an API target option, just as GooglePlay version GamceCircle is.
	// Reign-Scores is NOT required to use native services like GooglePlay, GameCenter ect.
	// Its a self-hosted option you can put on any ASP.NET server you own for platforms like WP8, BB10 ect.
	// ======================================================
	void Start()
	{
		// bind button events
		BackButton.Select();
		LogoutButton.onClick.AddListener(LogoutButton_Clicked);
		BackButton.onClick.AddListener(BackButton_Clicked);
		ReportScoreButton.onClick.AddListener(ReportScoreButton_Clicked);
		ReportAchievementButton.onClick.AddListener(ReportAchievementButton_Clicked);
		ShowLeaderboardsButton.onClick.AddListener(ShowLeaderboardsButton_Clicked);
		ShowAchievementsButton.onClick.AddListener(ShowAchievementsButton_Clicked);

		// make sure we don't init the same Score data twice
		if (created) return;
		created = true;

		// classic GUI stuff
		if (!UseUnityUI)
		{
			uiStyle = new GUIStyle()
			{
				alignment = TextAnchor.MiddleCenter,
				fontSize = 32,
				normal = new GUIStyleState() {textColor = Color.white},
			};
		}

		// Leaderboards ---------------------------
		var leaderboard = new LeaderboardDesc();
		var reignScores_LeaderboardID = new System.Guid("f55e3800-eacd-4728-ae4f-31b00aaa63bf");
		leaderboard.SortOrder = LeaderboardSortOrders.Ascending;
		leaderboard.ScoreFormat = LeaderbaordScoreFormats.Numerical;
		leaderboard.ScoreFormat_DecimalPlaces = 0;
		#if UNITY_IOS
		leaderboard.ScoreTimeFormat = LeaderboardScoreTimeFormats.Centiseconds;
		#else
		leaderboard.ScoreTimeFormat = LeaderboardScoreTimeFormats.Milliseconds;
		#endif
		
		// Global
		leaderboard.ID = "Level1";// Any unique ID value you want
		leaderboard.Desc = "Level1 Desc...";// Any desc you want

		// Editor
		leaderboard.Editor_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// WinRT
		leaderboard.WinRT_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// WP8
		leaderboard.WP8_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// BB10
		leaderboard.BB10_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// iOS
		leaderboard.iOS_ReignScores_ID = reignScores_LeaderboardID;// Any unique value
		leaderboard.iOS_GameCenter_ID = "";// Set to your GameCenter leaderboard ID

		// Android
		leaderboard.Android_ReignScores_ID = reignScores_LeaderboardID;// Any unique value
		leaderboard.Android_GooglePlay_ID = "";// Set to your GooglePlay leaderboard ID (Not Name)
		leaderboard.Android_GameCircle_ID = "";// Set to your GameCircle leaderboard ID (Not Name)

		// Win32
		leaderboard.Win32_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// OSX
		leaderboard.OSX_ReignScores_ID = reignScores_LeaderboardID;// Any unique value

		// Linux
		leaderboard.Linux_ReignScores_ID = reignScores_LeaderboardID;// Any unique value


		// Achievements ---------------------------
		var achievement = new AchievementDesc();
		var reignScores_AchievementID = new System.Guid("352ce53d-142f-4a10-a4fb-804ad38be879");

		// Global
		achievement.ID = "Achievement1";// Any unique ID value you want
		achievement.Name = "Achievement1";// Any name you want
		achievement.Desc = "Achievement1 Desc...";// Any desc you want

		// When you report an achievement you pass a PercentComplete value.
		// Example: This allows you to change that ratio to something like (0-1000) before the achievement is unlocked.
		achievement.PercentCompletedAtValue = 100;// NOTE: For GooglePlay you must match this value in the developer dashboard under "How many steps are needed?" option.

		// Mark if you want Achievement to use PercentCompleted value or not.
		// Marking this true will make the "PercentComplete" value irrelevant.
		achievement.IsIncremental = true;

		// Editor
		achievement.Editor_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// WinRT
		achievement.WinRT_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// WP8
		achievement.WP8_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// BB10
		achievement.BB10_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// iOS
		achievement.iOS_ReignScores_ID = reignScores_AchievementID;// Any unique index value
		achievement.iOS_GameCenter_ID = "";// Set to your GameCenter achievement ID

		// Android
		achievement.Android_ReignScores_ID = reignScores_AchievementID;// Any unique value
		achievement.Android_GooglePlay_ID = "";// Set to your GooglePlay achievement ID (Not Name)
		achievement.Android_GameCircle_ID = "";// Set to your GameCircle achievement ID (Not Name)

		// Win32
		achievement.Win32_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// OSX
		achievement.OSX_ReignScores_ID = reignScores_AchievementID;// Any unique value

		// Linux
		achievement.Linux_ReignScores_ID = reignScores_AchievementID;// Any unique value


		// Desc ---------------------------
		const string reignScores_gameID = "B2A24047-0487-41C4-B151-0F175BB54D0E";// Get this ID from the Reign-Scores Console.
		var desc = new ScoreDesc();
		if (UseUnityUI) desc.ReignScores_UI = ReignScores_ModernRenderer.GetComponent<Reign.Plugin.ReignScores_UnityUI>() as IScores_UI;
		else desc.ReignScores_UI = ReignScores_ClassicRenderer.GetComponent<MonoBehaviour>() as IScores_UI;
		desc.ReignScores_UI.ScoreFormatCallback += scoreFormatCallback;
		desc.ReignScores_ServicesURL = "http://localhost:5537/Services/";// Set to your server!
		desc.ReignScores_GameKey = "04E0676D-AAF8-4836-A584-DE0C1D618D84";// Set to your servers game_api_key!
		desc.ReignScores_UserKey = "CE8E55E1-F383-4F05-9388-5C89F27B7FF2";// Set to your servers user_api_key!
		desc.LeaderboardDescs = new LeaderboardDesc[1] {leaderboard};
		desc.AchievementDescs = new AchievementDesc[1] {achievement};

		// Editor
		desc.Editor_ScoreAPI = ScoreAPIs.ReignScores;
		desc.Editor_ReignScores_GameID = reignScores_gameID;

		// WinRT
		desc.WinRT_ScoreAPI = ScoreAPIs.ReignScores;
		desc.WinRT_ReignScores_GameID = reignScores_gameID;

		// WP8
		desc.WP8_ScoreAPI = ScoreAPIs.ReignScores;
		desc.WP8_ReignScores_GameID = reignScores_gameID;

		// BB10
		desc.BB10_ScoreAPI = ScoreAPIs.ReignScores;
		desc.BB10_ReignScores_GameID = reignScores_gameID;

		// iOS
		desc.iOS_ScoreAPI = ScoreAPIs.GameCenter;
		desc.iOS_ReignScores_GameID = reignScores_gameID;

		// Android
		#if GOOGLEPLAY
		desc.Android_ScoreAPI = ScoreAPIs.GooglePlay;
		desc.Android_GooglePlay_DisableUsernameRetrieval = false;// This lets you remove the android.permission.GET_ACCOUNTS requirement if enabled
		#elif AMAZON
		desc.Android_ScoreAPI = ScoreAPIs.GameCircle;
		#else
		desc.Android_ScoreAPI = ScoreAPIs.ReignScores;
		#endif
		desc.Android_ReignScores_GameID = reignScores_gameID;

		// Win32
		desc.Win32_ScoreAPI = ScoreAPIs.ReignScores;
		desc.Win32_ReignScores_GameID = reignScores_gameID;

		// OSX
		desc.OSX_ScoreAPI = ScoreAPIs.ReignScores;
		desc.OSX_ReignScores_GameID = reignScores_gameID;

		// Linux
		desc.Linux_ScoreAPI = ScoreAPIs.ReignScores;
		desc.Linux_ReignScores_GameID = reignScores_gameID;

		// init
		ScoreManager.Init(desc, createdCallback);

		// <<< Reign-Scores manual methods >>>
		//ScoreManager.RequestScores(...);
		//ScoreManager.RequestAchievements(...);
		//ScoreManager.ManualLogin(...);
		//ScoreManager.ManualCreateUser(...);
	}