public Framework(Console.IViewer viewer, Console.IInput input) { _Viewer = viewer; _Input = input; _Loops = new Updater(); _Console = new Console(_Input, _Viewer); }
public Framework(Console.IViewer viewer, Console.IInput input, Console console) { _Viewer = viewer; _Input = input; _Loops = new Updater(); _Console = console; }
public Console() { _Messages = new System.Collections.Generic.Queue <string>(); _Input = ""; _LastMessage = ""; _ScrollView = Vector2.zero; _Console = new Regulus.Utility.Console(this, this); }
public Console() { _Messages = new System.Collections.Generic.Queue<string>(); _Input = ""; _LastMessage = ""; _ScrollView = Vector2.zero; _Console = new Regulus.Utility.Console(this ,this); }
private void _Stop() { _Runable = false; _Loops.Shutdown(); _StageMachine.Termination(); _Loops = null; _StageMachine = null; _Viewer = null; _Input = null; _Console = null; }
private static void Main(string[] args) { var enable = true; var view = new ConsoleViewer(); var input = new ConsoleInput(view); var console = new Console(input, view); console.Command.Register("quit", () => enable = false); console.Command.Register("CoreFPS", Program._CoreFPS); while(enable) { input.Update(); } }
static void Main(string[] args) { var view = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(view); var console = new Regulus.Utility.Console(input, view); bool run = true; var wheel = new VGame.CLR.Wheel(); console.Command.Register("Quit" , () => { run = false; }); console.Command.Register("Spin", () => { _Spin(view , wheel); }); console.Command.Register("Export", () => { _Export(view, wheel); }); console.Command.Register<string>("Import[path]", (path) => { _Import(view, wheel , path); }); while (run) { input.Update(); } }
public StageStart(Command command, Console.IViewer view ,string[] first_command) { _View = view; _FirstCommand = first_command; _Command = command; }
private RemotingClient(Console.IInput input, Console.IViewer view) : base(view, input) { ModeSelectorEvent += RemotingClient_ModeSelectorEvent; }