public TUser Spawn(string name) { var user = Factory.SpawnUser(); _Add(_Build(name, user)); _View.WriteLine(string.Format("{0} user created.", name)); return(user); }
public void AddFactoty(string name, IUserFactoty <TUser> user_factory) { _Providers.Add( new Provider { Name = name, Factory = user_factory }); _View.WriteLine(string.Format("Added {0} factory.", name)); }
private void _UnspawnController(string name) { var controllers = (from controller in _Controlls where controller.Name == name select controller).ToArray(); foreach (var c in controllers) { _SelectedControlls.Remove(c); _Loops.Remove(c); _Controlls.Remove(c); _Viewer.WriteLine("控制者[" + name + "] 移除."); } }
Value <IUserRequester> ISystemSelector.Use(string system) { var p = (from provider in _SystemProviders where provider.Command == system select provider).FirstOrDefault(); if (p != null) { return(new Value <IUserRequester>(SelectedEvent(p))); } _Viewer.WriteLine("錯誤的系統名稱."); return(null); }
private IUserRequester _OnSelectedSystem(ControllerProvider controller_provider) { _Viewer.WriteLine("啟動系統"); var ssr = new StageSystemReady(_Viewer, controller_provider, Command); _StageMachine.Push(ssr); return(ssr); }
public void Send(string message) { var buffer = _ToBytes(message); _Peer.Send(buffer, 0, buffer.Length).DoneEvent += (send_count) => { _Viewer.WriteLine(string.Format("send bytes {0} ", send_count)); }; }
private void _Readed(int count) { for (int i = 0; i < count; i++) { if (_Buffer[i] != _Data++) { throw new SystemException("number receive error!"); } } _Viewer.WriteLine(string.Format("receive count {0}", count)); }
private void _Readed(int read_count) { var message = System.Text.Encoding.Default.GetString(_Buffer, 0, read_count); _Viewer.WriteLine(String.Format("transmitter{0} : {1}", _Id, message)); for (int i = 0; i < _Buffer.Length; i++) { _Buffer[i] = 0; } _Peer.Receive(_Buffer, 0, _Buffer.Length, _Readed); }
private void _GetPositionResult(Value <PlayerPosition[]> obj) { obj.OnValue += player_positions => { foreach (var data in player_positions) { _View.WriteLine($"Player Id{data.Id}, Position is {data.GridIndex}"); } }; }