public Dungeon(RealmInfomation realm_infomation) { _RealmInfomation = realm_infomation; _Valid = true; _Map = new Map(); _WaitingRoom = new List<Entity>(); _Updater = new TimesharingUpdater(1.0f / 30.0f); _Aboriginals = new List<Aboriginal>(); _EntityEnteranceResource = realm_infomation.EntityEnteranceResource; /*_EntityEnteranceResource = new Dictionary<ENTITY, int> { { ENTITY.ACTOR1, 10}, { ENTITY.ACTOR2, 20}, { ENTITY.ACTOR3, 20}, { ENTITY.ACTOR4, 20}, { ENTITY.ACTOR5, 20}, };*/ _EntityFieldResource = realm_infomation.EntityFieldResource; /*_EntityFieldResource = new Dictionary<ENTITY, int> { { ENTITY.ACTOR1, 10}, { ENTITY.ACTOR2, 10}, { ENTITY.ACTOR3, 10}, { ENTITY.ACTOR4, 10}, { ENTITY.ACTOR5, 10}, };*/ _LevelUnitToGroupBuilder = new Dictionary<Data.LEVEL_UNIT, EntityGroupBuilder>(); foreach (var mazeUnitInfomation in _RealmInfomation.Maze.MazeUnits) { _LevelUnitToGroupBuilder.Add(mazeUnitInfomation.Type , new EntityGroupBuilder(mazeUnitInfomation.Name, _Map, this)); } }
public Realm(RealmInfomation realm_infomation) { _RealmInfomation = realm_infomation; _Updater = new TimesharingUpdater(1f/10f); _QueryRequesters = new Queue<Value<Map>>(); _Dungeons = new List<Dungeon>(); }
public Zone(RealmInfomation[] realm_infomations) { this._Realms = new Dictionary<string, Realm>(); _Updater = new TimesharingUpdater(1f/10f); if (realm_infomations == null) throw new System.NullReferenceException(); foreach (var realm_infomation in realm_infomations) { var realm = new Realm(realm_infomation); this._Realms.Add(realm_infomation.Name, realm); _Updater.Add(realm); } }