private void _UpdateAvatar(EquipStatus[] equip_statuses) { bool found =false; foreach (var statuse in equip_statuses) { if(statuse.Part != Part) continue; if ((!_IsBattle() || !Battle) && (_IsBattle() != false || Battle != false)) { continue; } var equipAvater = (GameObject)GameObject.Instantiate(Resources.Load(ItemSource.GetResourcePath(statuse.Item), typeof(GameObject))); equipAvater.transform.SetParent(gameObject.transform); equipAvater.transform.localPosition = Vector3.zero; equipAvater.transform.localRotation = Quaternion.identity; if (_EquipAvatar != null) { Destroy(_EquipAvatar); } _EquipAvatar = equipAvater; found = true; break; } if (found == false && _EquipAvatar != null) { Destroy(_EquipAvatar); } }
public EquipStatus[] GetStatus() { var status = new EquipStatus[_Items.Count]; int i = 0; foreach (var item in _Items) { status[i++] = new EquipStatus() { Item = item.Value.Name , Part = item.Key}; } return status; }