コード例 #1
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ファイル: TypeTest.cs プロジェクト: jiowchern/Regulus
        public void TestPolygonCollision()
        {
            Polygon a = new Polygon();
            Polygon b = new Polygon();
            Polygon c = new Polygon();

            a.SetPoints(new Vector2[]
            {
                new Vector2(0, 0),
                new Vector2(1, 0),
                new Vector2(1, 1),
                new Vector2(0, 1)
            });

            b.SetPoints(a.Points);
            b.Offset(0.9f,0);

            c.SetPoints(b.Points);
            c.Offset(0.9f, 0);

            var resultA = Polygon.Collision(a, b, new Vector2());
            var resultB = Polygon.Collision(b, c, new Vector2());
            var resultC = Polygon.Collision(a, c, new Vector2());

            Assert.AreEqual(true , resultA.Intersect );
            Assert.AreEqual(true, resultB.Intersect);
            Assert.AreEqual(false, resultC.Intersect);
        }
コード例 #2
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        private static IEnumerable<Vector2> _GetPoints(Polygon polygon, float extend)
        {
            var center = polygon.Center;
            var points = polygon.Points;

            var newPoints = from p in points
                            let unit = ((center - p).GetNormalized() * extend)
                            select  p - unit;
            return newPoints;
        }
コード例 #3
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ファイル: TypeTest.cs プロジェクト: jiowchern/Regulus
        public void PolygonClone()
        {
            Polygon a = new Polygon();
            a.SetPoints( new[]{
                new Vector2(0, 0),
                new Vector2(2, 0),
                new Vector2(2, 1),
                new Vector2(0, 1),
            });

            var b = a.Clone();
            Assert.AreEqual( 0 , b.Points[0].X );
            Assert.AreEqual(2, b.Points[1].X);
            Assert.AreEqual(1, b.Points[3].Y);
        }
コード例 #4
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    private bool _TryGetCollider(ref Regulus.CustomType.Polygon polygon)
    {
        var boxs = gameObject.GetComponentsInChildren <BoxCollider>();

        Vector2[] points = _GetVectors(boxs);

        if (points.Length <= 1)
        {
            return(false);
        }
        var paths = AForge.Math.Geometry.GrahamConvexHull.FindHull(points.ToList()).ToArray();

        _SetPolygon(polygon, paths);

        return(true);
    }
コード例 #5
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        public static Regulus.CustomType.Polygon ToRegulusPolygon(this UnityEngine.PolygonCollider2D collider)
        {
            var len = collider.points.Length;
            List<Vector2> points = new List<Vector2>();
            for (int i = 0 ; i < len  ; ++i)
            {
                var point = collider.points[i];
                var worldPoint = collider.transform.TransformPoint(point);
                var connr =CameraHelper.Front.GetScreenPoint(worldPoint);

                points.Add( new Regulus.CustomType.Vector2(connr.x , connr.y));
            }
            Regulus.CustomType.Polygon polygon = new Regulus.CustomType.Polygon(points.ToArray());

            return polygon;
        }
コード例 #6
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        public void TestExtendingPolygon()
        {
            var polygon = new Polygon( new []
            {
                new Vector2(0,1),
                new Vector2(1,0),
                new Vector2(-1,0),
                new Vector2(0,-1),
            });

            var extendPolygon = new ExtendPolygon(polygon , 1.0f);
            var result = extendPolygon.Result;

            Assert.AreEqual(new Vector2(0, 2), result.Points[0] );
            Assert.AreEqual(new Vector2(2,0), result.Points[1] );
            Assert.AreEqual(new Vector2(-2,0),result.Points[2] );
            Assert.AreEqual(new Vector2(0,-2),result.Points[3] );
        }
コード例 #7
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    private bool _Hit(Regulus.CustomType.Polygon collider)
    {
        if (_TryGetCollider(ref _Polygon))
        {
            if (_Polygon.Points.Length > 0 && collider.Points.Length > 0)
            {
                var result = Regulus.CustomType.Polygon.Collision(collider, _Polygon, new Regulus.CustomType.Vector2(0, 0));
                if (result.Intersect || result.WillIntersect)
                {
                    _ChangeMaterial();

                    return(true);
                }
            }
        }


        return(false);
    }
コード例 #8
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    // Update is called once per frame
    void Update()
    {
        var angle = -transform.rotation.eulerAngles.y * Mathf.PI / 180.0f;
        var lefts = (from vl in Left
                     let pnt = new Regulus.CustomType.Vector2(vl.x, vl.y)
                               select Regulus.CustomType.Polygon.RotatePoint(pnt, new Regulus.CustomType.Vector2(), angle)).ToArray();
        var right = (from vr in Right
                     let pnt = new Regulus.CustomType.Vector2(vr.x, vr.y)
                               select Regulus.CustomType.Polygon.RotatePoint(pnt, new Regulus.CustomType.Vector2(), angle)).ToArray();

        var center = new Regulus.CustomType.Vector2(transform.position.x, transform.position.z);


#if UNITY_EDITOR
        Regulus.Project.ItIsNotAGame1.Game.Play.BattleCasterStatus._DrawAll(lefts, right, transform.position, AllLineColor);
#endif
        //_DrawAll();

        var delta = UnityEngine.Time.deltaTime;
        Regulus.CustomType.Polygon result = _Determination.Find(_LastPart, delta);
        if (result != null)
        {
            result.Rotation(angle, new Regulus.CustomType.Vector2());
            result.Offset(center);
#if UNITY_EDITOR
            Regulus.Project.ItIsNotAGame1.Game.Play.BattleCasterStatus._Draw(result, transform.position.y, LineColor);
#endif
            //_Draw(result);3
        }
        _LastPart += delta;

        if (_LastPart > Total)
        {
            _LastPart -= Total;
        }
    }
コード例 #9
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 private Regulus.CustomType.Polygon.CollisionResult _Collide(IIndividual individual, Polygon polygon, Vector2 velocity)
 {
     var result = Polygon.Collision(polygon, individual.Mesh, velocity);
     return result;
 }
コード例 #10
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            public Orbit(Polygon body, Vector2 velocity)
            {
                List<Vector2> points = new List<Vector2>();
                points.AddRange(body.Points);

                var polygon = body.Clone();
                polygon.Offset(velocity);

                points.AddRange(polygon.Points);
                _Rect = points.ToRect();
            }
コード例 #11
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        //Unity Debug Code
        public static void _Draw(Polygon result,  float y, UnityEngine.Color color)
        {
            var points = (from p in result.Points select new UnityEngine.Vector3(p.X, y, p.Y)).ToArray();
            var len = points.Length;
            if (len < 2)
            {
                return;
            }
            for (int i = 0; i < len - 1; i++)
            {
                var p1 = points[i];
                var p2 = points[i + 1];
                UnityEngine.Debug.DrawLine(p1, p2, color);
            }

            UnityEngine.Debug.DrawLine(points[len - 1], points[0], color);
        }
コード例 #12
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ファイル: TypeTest.cs プロジェクト: jiowchern/Regulus
        public void TestPolygonSerializ()
        {
            var polygon1 = new Polygon();
            polygon1.SetPoints(new[]{
                    new Vector2(0,0),
                    new Vector2(1,0),
                    new Vector2(1,1),
                    new Vector2(0,1)});

            var buffer = Regulus.TypeHelper.Serializer(polygon1);
            var polygon2 = Regulus.TypeHelper.Deserialize<Polygon>(buffer);

            Assert.AreEqual(polygon2.Points[0] , polygon1.Points[0]);
        }
コード例 #13
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 public ExtendPolygon(Polygon polygon, float extend)
 {
     var newPoints = ExtendPolygon._GetPoints(polygon, extend);
     Result = new Polygon(newPoints.ToArray());
 }
コード例 #14
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 private void _SetPolygon(Regulus.CustomType.Polygon polygon, Vector2[] paths)
 {
     polygon.SetPoints(from p in paths select new Regulus.CustomType.Vector2(p.x, p.y));
 }
コード例 #15
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ファイル: Polygon.cs プロジェクト: jiowchern/Regulus
 public Polygon Clone()
 {
     var other = new Polygon();
     other.SetPoints(_Points.ToArray());
     return other;
 }
コード例 #16
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ファイル: TypeTest.cs プロジェクト: jiowchern/Regulus
        public void TestPolygonXMLSerializ()
        {
            var polygon1 = new Polygon();
            polygon1.SetPoints(new[]{
                    new Vector2(0,0),
                    new Vector2(1,0),
                    new Vector2(1,1),
                    new Vector2(0,1)});
            var xml = "";
            using (var stream = new StringWriter())
            {
                var x = new XmlSerializer(typeof(Polygon));
                x.Serialize(stream, polygon1);
                xml= stream.ToString();
            }
            Polygon polygon2;
            using (var stream = new StringReader(xml))
            {
                var ser = new XmlSerializer(typeof(Polygon));
                polygon2=(Polygon)ser.Deserialize(stream);
            }

            Assert.AreEqual(polygon2.Points[0], polygon1.Points[0]);
        }
コード例 #17
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        public void TestMapFind()
        {
            Map map = new Map();

            Rect rect = new Rect(0.5f ,5,1,10);

            Polygon meshs1 = new Polygon(new[]{
                new Vector2(1, 1),
                new Vector2(2, 1),
                new Vector2(2, 2),
                new Vector2(1, 2)
            });
            Polygon meshs2 = new Polygon(new[]{
                new Vector2(1, 1),
                new Vector2(2, 1),
                new Vector2(2, 2),
                new Vector2(1, 2)
            });
            Polygon meshs3 = new Polygon(new[]{
                new Vector2(1, 1),
                new Vector2(2, 1),
                new Vector2(2, 2),
                new Vector2(1, 2)
            });
            Polygon meshs4 = new Polygon(new[]{
                new Vector2(1, 1),
                new Vector2(2, 1),
                new Vector2(2, 2),
                new Vector2(1, 2)
            });
            Polygon meshs5 = new Polygon(new[]{
                new Vector2(1, 1),
                new Vector2(2, 1),
                new Vector2(2, 2),
                new Vector2(1, 2)
            });

            meshs2.Offset(0,2);

            meshs3.Offset(0, 4);

            meshs4.Offset(0, 6);

            meshs5.Offset(0, 8);

            IIndividual[] visables = {
                new Entity(meshs1),
                new Entity(meshs2),
                new Entity(meshs3),
                new Entity(meshs4),
                new Entity(meshs5)
            };

            foreach (var visable in visables)
            {
                map.JoinStaff(visable);
            }
            IMapFinder finder = map;
            var results = finder.Find(rect);

            foreach (var visable in visables)
            {
                map.Left(visable);
            }

            Assert.AreEqual(5, results.Length);
        }
コード例 #18
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 public void _SetBody(Polygon body)
 {
     _Mesh = body.Clone();
     _Bound = this._BuildBound(this._Mesh);
     _DetectionRange = 1.0f + _Mesh.Points.ToRect().Width;
 }
コード例 #19
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 public void SetBody(Polygon body)
 {
     _SetBody(body.Clone());
 }
コード例 #20
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 public Entity(Polygon mesh)
 {
     SetBody(mesh.Clone());
 }
コード例 #21
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 public FishCollider()
 {
     _Polygon = new Regulus.CustomType.Polygon();
 }
コード例 #22
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        private Polygon _GetThroughRange(Vector2 velocity)
        {
            var after = this._Individual.Mesh.Clone();
            after.Offset(velocity);

            Vector2[] points = new Vector2[8];
            points[0] = _Individual.Mesh.Points[0];
            points[1] = _Individual.Mesh.Points[1];
            points[2] = _Individual.Mesh.Points[2];
            points[3] = _Individual.Mesh.Points[3];

            points[4] = after.Points[0];
            points[5] = after.Points[1];
            points[6] = after.Points[2];
            points[7] = after.Points[3];

            var polygon = new Polygon(points);

            return polygon;
        }
コード例 #23
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 private Rect _BuildBound(Polygon mesh)
 {
     return mesh.Points.ToRect();
 }
コード例 #24
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ファイル: Polygon.cs プロジェクト: jiowchern/Regulus
        // Structure that stores the results of the PolygonCollision function
        public static CollisionResult Collision(Polygon polygonA, Polygon polygonB, Vector2 velocity)
        {
            if(polygonA._Points.Length== 0 || polygonA._Points.Length== 0)
            {
                throw new ArgumentException("param polygonA or polygonB point count are zero.");
            }

            var result = new CollisionResult();
            result.Intersect = true;
            result.WillIntersect = true;

            var edgeCountA = polygonA.Edges.Length;
            var edgeCountB = polygonB.Edges.Length;
            var minIntervalDistance = float.PositiveInfinity;
            var translationAxis = new Vector2();
            Vector2 edge;

            // Loop through all the edges of both polygons
            for(var edgeIndex = 0; edgeIndex < edgeCountA + edgeCountB; edgeIndex++)
            {
                if(edgeIndex < edgeCountA)
                {
                    edge = polygonA.Edges[edgeIndex];
                }
                else
                {
                    edge = polygonB.Edges[edgeIndex - edgeCountA];
                }

                // ===== 1. Find if the polygons are currently intersecting =====

                // Find the axis perpendicular to the current edge
                var axis = new Vector2(-edge.Y, edge.X);
                axis.Normalize();

                // Find the projection of the polygon on the current axis
                float minA = 0;
                float minB = 0;
                float maxA = 0;
                float maxB = 0;
                Polygon.ProjectPolygon(axis, polygonA, ref minA, ref maxA);
                Polygon.ProjectPolygon(axis, polygonB, ref minB, ref maxB);

                // Check if the polygon projections are currentlty intersecting
                if(Polygon.IntervalDistance(minA, maxA, minB, maxB) > 0)
                {
                    result.Intersect = false;
                }

                // ===== 2. Now find if the polygons *will* intersect =====

                // Project the velocity on the current axis
                var velocityProjection = axis.DotProduct(velocity);

                // Get the projection of polygon A during the movement
                if(velocityProjection < 0)
                {
                    minA += velocityProjection;
                }
                else
                {
                    maxA += velocityProjection;
                }

                // Do the same test as above for the new projection
                var intervalDistance = Polygon.IntervalDistance(minA, maxA, minB, maxB);
                if(intervalDistance > 0)
                {
                    result.WillIntersect = false;
                }

                // If the polygons are not intersecting and won't intersect, exit the loop
                if(!result.Intersect && !result.WillIntersect)
                {
                    break;
                }

                // Check if the current interval distance is the minimum one. If so store
                // the interval distance and the current distance.
                // This will be used to calculate the minimum translation Vector2
                intervalDistance = Math.Abs(intervalDistance);
                if(intervalDistance < minIntervalDistance)
                {
                    minIntervalDistance = intervalDistance;
                    translationAxis = axis;

                    var d = polygonA.Center - polygonB.Center;
                    if(d.DotProduct(translationAxis) < 0)
                    {
                        translationAxis = -translationAxis;
                    }
                }
            }

            // The minimum translation Vector2 can be used to push the polygons appart.
            // First moves the polygons by their velocity
            // then move polygonA by MinimumTranslationVector2.
            if(result.WillIntersect)
            {
                result.MinimumTranslationVector2 = translationAxis * minIntervalDistance;
            }

            return result;
        }
コード例 #25
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ファイル: Polygon.cs プロジェクト: jiowchern/Regulus
 // Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
 public static void ProjectPolygon(Vector2 axis, Polygon polygon, ref float min, ref float max)
 {
     // To project a point on an axis use the dot product
     var d = axis.DotProduct(polygon.Points[0]);
     min = d;
     max = d;
     for(var i = 0; i < polygon.Points.Length; i++)
     {
         d = polygon.Points[i].DotProduct(axis);
         if(d < min)
         {
             min = d;
         }
         else
         {
             if(d > max)
             {
                 max = d;
             }
         }
     }
 }
コード例 #26
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ファイル: TypeTest.cs プロジェクト: jiowchern/Regulus
        public void TestPolygonsXMLSerializ()
        {
            var polygon1 = new Polygon();
            polygon1.SetPoints(new[]{
                    new Vector2(0,0),
                    new Vector2(1,0),
                    new Vector2(1,1),
                    new Vector2(0,1)});
            var polygon2 = new Polygon();
            polygon2.SetPoints(new[]{
                    new Vector2(2,0),
                    new Vector2(1,0),
                    new Vector2(1,1),
                    new Vector2(0,1)});
            var polygons1 = new Polygon[]
            {
                polygon1,
                polygon2
            };
            var xml = "";
            using (var stream = new StringWriter())
            {
                var x = new XmlSerializer(typeof(Polygon[]));
                x.Serialize(stream, polygons1);
                xml = stream.ToString();
            }
            Polygon[] polygons2;
            using (var stream = new StringReader(xml))
            {
                var ser = new XmlSerializer(typeof(Polygon[]));
                polygons2 = (Polygon[])ser.Deserialize(stream);
            }

            Assert.IsTrue( Regulus.Utility.ValueHelper.DeepEqual(polygons2 , polygons1));
        }