private void SetTempGroup(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendMessage("Invalid usage: /regtemp[/rt] [region name] [group name]", Color.Red); } else { string region = args.Parameters[0]; string group = args.Parameters[1]; Group g = TShock.Groups.GetGroupByName(group); if (g == null) { args.Player.SendErrorMessage("Group '{0}' does not exist.", group); return; } FlaggedRegion reg = regions.getRegion(region); if (reg == null) { args.Player.SendMessage("Invalid region", Color.Red); return; } args.Player.SendMessage(String.Format("Temp Group for {0} is now {1}", region, g.Name), Color.Green); reg.setTempGroup(g); regions.UpdateRegion(reg.getRegion().Name); } }
private void SetHPS(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendMessage("Invalid usage: /regheal[/rh] [region name] [heal]", Color.Red); } else { string region = args.Parameters[0]; int health = 0; if (!int.TryParse(args.Parameters[1], out health)) { args.Player.SendMessage("You must specify health as a number of seconds between heart drops.", Color.Red); return; } FlaggedRegion reg = regions.getRegion(region); if (reg == null) { args.Player.SendMessage("Invalid region", Color.Red); return; } args.Player.SendMessage(String.Format("HPS for {0} is now {1}", region, health), Color.Green); reg.setHPS(health); regions.UpdateRegion(reg.getRegion().Name); } }
private void SetDPS(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendMessage("Invalid usage: /regdamage[/rd] [region name] [damage]", Color.Red); } else { string region = args.Parameters[0]; int damage = 0; if (!int.TryParse(args.Parameters[1], out damage)) { args.Player.SendMessage("You must specify damage as a number.", Color.Red); return; } FlaggedRegion reg = regions.getRegion(region); if (reg == null) { args.Player.SendMessage("Invalid region", Color.Red); return; } args.Player.SendMessage(String.Format("DPS for {0} is now {1}", region, damage), Color.Green); reg.setDPS(damage); regions.UpdateRegion(reg.getRegion().Name); } }
private void SetHPS(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendMessage("Invalid usage: /reghps(/rh) [region name] <hps>", Color.Red); } else { string region = args.Parameters[0]; int health = 0; if (!int.TryParse(args.Parameters[1], out health)) { args.Player.SendMessage("You must specify heart-drop period as a number.", Color.Red); return; } FlaggedRegion reg = regions.getRegion(region); if (reg == null) { args.Player.SendMessage("Invalid region", Color.Red); return; } args.Player.SendMessage(String.Format("HPS for Region '{0}' is now {1}.", region, health), Color.Green); reg.setHPS(health); regions.UpdateRegion(reg.getRegion().Name); } }
private void SetDPS(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendMessage("Invalid usage: /regdps(/rd) [region name] <dps>", Color.Red); // param) region name: 0, damage: 1, total count: 2 } else { string region = args.Parameters[0]; int damage = 0; if (!int.TryParse(args.Parameters[1], out damage)) { args.Player.SendMessage("You must specify damage as a number.", Color.Red); return; } FlaggedRegion reg = regions.getRegion(region); if (reg == null) { args.Player.SendMessage("Invalid region", Color.Red); return; } args.Player.SendMessage(String.Format("DPS for Region '{0}' is now '{1}'.", region, damage), Color.Green); // reference reg.setDPS(damage); regions.UpdateRegion(reg.getRegion().Name); } }
private void ViewFlags(CommandArgs args) { if (args.Parameters.Count == 1) { FlaggedRegion region = regions.getRegion(args.Parameters[0]); if (region == null) { args.Player.SendErrorMessage("Region '{0}' is not a region flag defined region.", args.Parameters[0]); return; } string flags = string.Join(", ", region.getFlags().Select(f => f.ToString())); args.Player.SendInfoMessage("Flags for '{0} are: {1}", region.getRegion().Name, flags); return; } args.Player.SendErrorMessage("Usage: /regview[/rv] [region name] - Views the flags on a given region."); }