protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); Menu.AddItem(new MenuItem("Path", "Path").SetValue(true)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); wall = new WallExtension(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); Menu.AddItem(new MenuItem("LasthitEnemies", "Don't E Into X Enemies").SetValue(new Slider(2, 0, 5))); Menu.AddItem(new MenuItem("LasthitTurret", "Turret Check").SetValue(true)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); Menu.AddItem(new MenuItem("LQ3", "Use Q3 If X Hit Count").SetValue(new Slider(4, 0, 7))); // Menu.AddItem(new MenuItem("LHitchance", "Hitchance").SetValue(new StringList(new[] { "Medium", "High", "Very High" }, 1))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); // Menu.AddItem(new MenuItem("DistanceRange", "Target Radius").SetValue(new Slider(125, 0, 600))); Menu.AddItem(new MenuItem("CEnemies", "Don't E Into X Enemies").SetValue(new Slider(3, 0, 5))); Menu.AddItem(new MenuItem("CTurret", "Turret Check").SetValue(true)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); Menu.AddItem(new MenuItem("LhQ3", "Use Q3 If X Hit Count").SetValue(new Slider(4, 0, 7))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); wall = new WallExtension(); Menu.AddItem(new MenuItem("Keybind", "Keybind: ").SetValue(new KeyBind('A', KeyBindType.Press))); Menu.AddItem(new MenuItem("Enemies", "Don't Flee Into X Enemies").SetValue(new Slider(2, 0, 5))); Menu.AddItem(new MenuItem("Turret", "Turret Check").SetValue(true)); }