void spawnEntity() { double x = _rand.NextDouble() * (this.Width - 100); double y = _rand.NextDouble() * (this.Height - 100); if (_rand.NextDouble() * 10 > 5) { Mechant mechant = new Mechant(this.graphicDevice); mechant.Load(x, y); this._sprites.Add(mechant); } else { Gentil gentil = new Gentil(this.graphicDevice); gentil.Load(x, y); this._sprites.Add(gentil); } }