public void testShapes() { for (int i = 0; i < st.Length; i++) { shape_test_s s = st[i]; string fname = String.Format("test_shape_{0}.svg", s.name); RendererSvg rsvg = new RendererSvg(800, 600, Rgb.rgb_black); RendererViewport r = rsvg; r.set_window(Vector2.vector2_0, 70.0, true); { ConsumerTriangle2 d = (Triangle2 t) => { r.draw_triangle(t, true, new Rgb(.2, .2, .2, 1.0)); r.draw_triangle(t, false, Rgb.rgb_gray); }; s.s.get_triangles(d, 10.0); } for (int c = 0; c < s.s.get_contour_count(); c++) { List <Vector2> poly = new (); PatternConsumer d = (Vector2 v) => { poly.Add(v); }; s.s.get_contour(c, d, 10.0); r.draw_polygon(poly.ToArray(), Rgb.rgb_yellow, false, true); } for (double a = 0; a < 2.0 * Math.PI - 1e-8; a += 2.0 * Math.PI / 50.0) { Vector2 d = new Vector2(Math.Cos(a), Math.Sin(a)); double ro = s.s.get_outter_radius(d); r.draw_point(d.times(ro), Rgb.rgb_magenta, Renderer.PointStyle.PointStyleCross); double rh = s.s.get_hole_radius(d); r.draw_point(d.times(rh), Rgb.rgb_cyan, Renderer.PointStyle.PointStyleCross); } r.draw_circle(Vector2.vector2_0, s.s.max_radius(), Rgb.rgb_red, false); r.draw_circle(Vector2.vector2_0, s.s.min_radius(), Rgb.rgb_blue, false); r.draw_box(s.s.get_bounding_box(), Rgb.rgb_cyan); { PatternConsumer d = (Vector2 v) => { r.draw_point(v, Rgb.rgb_green, Renderer.PointStyle.PointStyleDot); }; Distribution dist = new Distribution(); ((ShapeBase)s.s).get_base_pattern(d, dist, false); } Console.WriteLine(rsvg.write(new StringBuilder()).ToString()); } }