コード例 #1
0
        public void Send(string actorType, string actorName, byte[] data, int offset, int count)
        {
            var actorKey = ActorIdentity.GetKey(actorType, actorName);

            if (_remoteActor == null)
            {
                throw new InvalidOperationException(
                          string.Format("The remote actor has not been connected, Type[{0}], Name[{1}].", actorType, actorName));
            }
            if (_remoteActor.GetKey() != actorKey)
            {
                throw new InvalidOperationException(
                          string.Format("Remote actor key not matched, [{0}]:[{1}].", _remoteActor.GetKey(), actorKey));
            }

            _connector.Send(data, offset, count);
            _keepAliveTracker.OnDataSent();
        }
コード例 #2
0
        private void Handshake(TimeSpan timeout)
        {
            var actorHandshakeRequestData   = _channelConfiguration.FrameBuilder.ControlFrameDataEncoder.EncodeFrameData(_localActor);
            var actorHandshakeRequest       = new HelloFrame(actorHandshakeRequestData);
            var actorHandshakeRequestBuffer = _channelConfiguration.FrameBuilder.EncodeFrame(actorHandshakeRequest);

            ManualResetEventSlim waitingHandshaked = new ManualResetEventSlim(false);
            ActorTransportDataReceivedEventArgs handshakeResponseEvent      = null;
            EventHandler <ActorTransportDataReceivedEventArgs> onHandshaked =
                (s, e) =>
            {
                handshakeResponseEvent = e;
                waitingHandshaked.Set();
            };

            _connector.TransportDataReceived += onHandshaked;
            _log.DebugFormat("Handshake request from local actor [{0}].", _localActor);
            _connector.Send(actorHandshakeRequestBuffer);

            bool handshaked = waitingHandshaked.Wait(timeout);

            _connector.TransportDataReceived -= onHandshaked;
            waitingHandshaked.Dispose();

            if (handshaked && handshakeResponseEvent != null)
            {
                ActorFrameHeader actorHandshakeResponseFrameHeader = null;
                bool             isHeaderDecoded = _channelConfiguration.FrameBuilder.TryDecodeFrameHeader(
                    handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, handshakeResponseEvent.DataLength,
                    out actorHandshakeResponseFrameHeader);
                if (isHeaderDecoded && actorHandshakeResponseFrameHeader.OpCode == OpCode.Welcome)
                {
                    byte[] payload;
                    int    payloadOffset;
                    int    payloadCount;
                    _channelConfiguration.FrameBuilder.DecodePayload(
                        handshakeResponseEvent.Data, handshakeResponseEvent.DataOffset, actorHandshakeResponseFrameHeader,
                        out payload, out payloadOffset, out payloadCount);
                    var actorHandshakeResponseData = _channelConfiguration.FrameBuilder.ControlFrameDataDecoder.DecodeFrameData <ActorIdentity>(
                        payload, payloadOffset, payloadCount);

                    _remoteActor = actorHandshakeResponseData;
                    _log.DebugFormat("Handshake response from remote actor [{0}].", _remoteActor);
                }

                if (_remoteActor == null)
                {
                    _log.ErrorFormat("Handshake with remote [{0}] failed, invalid actor description.", this.ConnectToEndPoint);
                    Close();
                }
                else
                {
                    _log.DebugFormat("Handshake with remote [{0}] successfully, RemoteActor[{1}].", this.ConnectToEndPoint, _remoteActor);

                    IsHandshaked = true;
                    if (ChannelConnected != null)
                    {
                        ChannelConnected(this, new ActorChannelConnectedEventArgs(this.Identifier, _remoteActor));
                    }

                    _connector.TransportDataReceived += OnTransportDataReceived;
                    _keepAliveTracker.StartTimer();
                }
            }
            else
            {
                _log.ErrorFormat("Handshake with remote [{0}] timeout [{1}].", this.ConnectToEndPoint, timeout);
                Close();
            }
        }