protected override void OnConnected(object sender, ActorTransportConnectedEventArgs e) { base.OnConnected(sender, e); CloseRetryTimer(); }
protected virtual void OnConnected(object sender, ActorTransportConnectedEventArgs e) { Task.Factory.StartNew(() => { Handshake(); }, TaskCreationOptions.PreferFairness); }
protected virtual void OnConnected(object sender, ActorTransportConnectedEventArgs e) { Task.Run(() => { Handshake(); }); }