public void Broadcast(string remoteActorType, byte[] data, int offset, int count) { var channels = _manager.GetActorChannels(remoteActorType); foreach (var channel in channels) { channel.Send(channel.Identifier, data, offset, count); } }
public void Broadcast(string remoteActorType, byte[] data, int offset, int count) { var channels = _manager.GetActorChannels(remoteActorType); foreach (var channel in channels.Where(c => c != null)) { channel.Send(remoteActorType, data, offset, count); } }