public warp_RenderPipeline(warp_Scene scene, int w, int h) { this.scene=scene; screen=new warp_Screen(w,h); zBuffer = new int[screen.width * screen.height]; rasterizer=new warp_Rasterizer(this); }
public warp_RenderPipeline(warp_Scene scene, int w, int h) { this.scene = scene; screen = new warp_Screen(w, h); zBuffer = new int[screen.width * screen.height]; rasterizer = new warp_Rasterizer(this); }
public warp_FXLensFlare( String name, warp_Scene scene, bool zBufferSensitive ) : base( scene ) { this.zBufferSensitive = zBufferSensitive; flareObject=new warp_Object(); flareObject.addVertex(new warp_Vertex(1f,1f,1f)); flareObject.rebuild(); scene.addObject(name, flareObject); }
public warp_FXLensFlare(String name, warp_Scene scene, bool zBufferSensitive) : base(scene) { this.zBufferSensitive = zBufferSensitive; flareObject = new warp_Object(); flareObject.addVertex(new warp_Vector(1f, 1f, 1f)); flareObject.rebuild(); scene.addObject(name, flareObject); }
public warp_Lightmap(warp_Scene scene) { scene.rebuild(); light = scene.light; lights = scene.lights; ambient = scene.environment.ambient; buildSphereMap(); rebuildLightmap(); }
public warp_FXPlugin( warp_Scene scene ) { this.scene = scene; screen = scene.renderPipeline.screen; }
private warp_FXLensFlare(warp_Scene scene) : base( scene ) { }
public void DisplayDefaultScene() { _scene = new warp_Scene(512, 512); warp_Material crystal = new warp_Material(warp_TextureFactory.MARBLE(128, 128, .15f)); _scene.addMaterial("crystal", crystal); warp_Material c = (warp_Material)_scene.materialData["crystal"]; c.setReflectivity(255); c.setTransparency(100); _scene.environment.setBackground(warp_TextureFactory.CHECKERBOARD(128,128,3,0x000000,0x999999)); _scene.addLight("light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80)); _scene.addLight("light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); warp_Vector[] path = new warp_Vector[15]; path[0] = new warp_Vector(0.0f, 0.2f, 0); path[1] = new warp_Vector(0.13f, 0.25f, 0); path[2] = new warp_Vector(0.33f, 0.3f, 0); path[3] = new warp_Vector(0.43f, 0.6f, 0); path[4] = new warp_Vector(0.48f, 0.9f, 0); path[5] = new warp_Vector(0.5f, 0.9f, 0); path[6] = new warp_Vector(0.45f, 0.6f, 0); path[7] = new warp_Vector(0.35f, 0.3f, 0); path[8] = new warp_Vector(0.25f, 0.2f, 0); path[9] = new warp_Vector(0.1f, 0.15f, 0); path[10] = new warp_Vector(0.1f, 0.0f, 0); path[11] = new warp_Vector(0.1f, -0.5f, 0); path[12] = new warp_Vector(0.35f, -0.55f, 0); path[13] = new warp_Vector(0.4f, -0.6f, 0); path[14] = new warp_Vector(0.0f, -0.6f, 0); _scene.addObject("wineglass", warp_ObjectFactory.ROTATIONOBJECT(path, 32)); _scene.sceneobject("wineglass").setMaterial(_scene.material("crystal")); _scene.sceneobject("wineglass").scale(0.8f, 0.8f, 0.8f); _scene.sceneobject("wineglass").rotate(0.5f, 0f, 0f); _scene.render(); Refresh(); }
public void Reset() { _scene = null; System.GC.Collect(); }
public bool CreateScene(int width, int height) { try { _scene = new warp_Scene(width, height); _plugins.Clear(); _models.Clear(); } catch (Exception) { Reset(); return false; } return true; }
public warp_FXPlugin(warp_Scene scene) { this.scene = scene; screen = scene.renderPipeline.screen; }
private warp_FXLensFlare(warp_Scene scene) : base(scene) { }