コード例 #1
0
        public warp_RenderPipeline(warp_Scene scene, int w, int h)
        {
            this.scene=scene;

            screen=new warp_Screen(w,h);
            zBuffer = new int[screen.width * screen.height];
            rasterizer=new warp_Rasterizer(this);
        }
コード例 #2
0
        public warp_RenderPipeline(warp_Scene scene, int w, int h)
        {
            this.scene = scene;

            screen     = new warp_Screen(w, h);
            zBuffer    = new int[screen.width * screen.height];
            rasterizer = new warp_Rasterizer(this);
        }
コード例 #3
0
ファイル: warp_FXLensFlare .cs プロジェクト: Belxjander/Asuna
        public warp_FXLensFlare( String name, warp_Scene scene, bool zBufferSensitive ) : base( scene )
	    {
            this.zBufferSensitive = zBufferSensitive;

		    flareObject=new warp_Object();
		    flareObject.addVertex(new warp_Vertex(1f,1f,1f));
		    flareObject.rebuild();

		    scene.addObject(name, flareObject);
	    }
コード例 #4
0
ファイル: warp_FXLensFlare .cs プロジェクト: jhurliman/simian
        public warp_FXLensFlare(String name, warp_Scene scene, bool zBufferSensitive) : base(scene)
        {
            this.zBufferSensitive = zBufferSensitive;

            flareObject = new warp_Object();
            flareObject.addVertex(new warp_Vector(1f, 1f, 1f));
            flareObject.rebuild();

            scene.addObject(name, flareObject);
        }
コード例 #5
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        public warp_Lightmap(warp_Scene scene)
        {
            scene.rebuild();

            light = scene.light;
            lights = scene.lights;
            ambient = scene.environment.ambient;

            buildSphereMap();
            rebuildLightmap();
        }
コード例 #6
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        public warp_Lightmap(warp_Scene scene)
        {
            scene.rebuild();

            light   = scene.light;
            lights  = scene.lights;
            ambient = scene.environment.ambient;

            buildSphereMap();
            rebuildLightmap();
        }
コード例 #7
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 public warp_FXPlugin( warp_Scene scene )
 {
     this.scene = scene;
     screen = scene.renderPipeline.screen;
 }
コード例 #8
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ファイル: warp_FXLensFlare .cs プロジェクト: Belxjander/Asuna
	    private warp_FXLensFlare(warp_Scene scene) : base( scene )
	    {
	    }
コード例 #9
0
ファイル: Warp3D.cs プロジェクト: Belxjander/Asuna
		public void DisplayDefaultScene()
		{
			_scene = new warp_Scene(512, 512);

			warp_Material crystal = new warp_Material(warp_TextureFactory.MARBLE(128, 128, .15f));
			_scene.addMaterial("crystal", crystal);

			warp_Material c = (warp_Material)_scene.materialData["crystal"];
			c.setReflectivity(255);
			c.setTransparency(100);

			_scene.environment.setBackground(warp_TextureFactory.CHECKERBOARD(128,128,3,0x000000,0x999999));

			_scene.addLight("light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xFFFFFF, 320, 80));
			_scene.addLight("light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40));

			warp_Vector[] path = new warp_Vector[15];

			path[0] = new warp_Vector(0.0f, 0.2f, 0);
			path[1] = new warp_Vector(0.13f, 0.25f, 0);
			path[2] = new warp_Vector(0.33f, 0.3f, 0);
			path[3] = new warp_Vector(0.43f, 0.6f, 0);
			path[4] = new warp_Vector(0.48f, 0.9f, 0);
			path[5] = new warp_Vector(0.5f, 0.9f, 0);
			path[6] = new warp_Vector(0.45f, 0.6f, 0);
			path[7] = new warp_Vector(0.35f, 0.3f, 0);
			path[8] = new warp_Vector(0.25f, 0.2f, 0);
			path[9] = new warp_Vector(0.1f, 0.15f, 0);
			path[10] = new warp_Vector(0.1f, 0.0f, 0);
			path[11] = new warp_Vector(0.1f, -0.5f, 0);
			path[12] = new warp_Vector(0.35f, -0.55f, 0);
			path[13] = new warp_Vector(0.4f, -0.6f, 0);
			path[14] = new warp_Vector(0.0f, -0.6f, 0);

			_scene.addObject("wineglass", warp_ObjectFactory.ROTATIONOBJECT(path, 32));
			_scene.sceneobject("wineglass").setMaterial(_scene.material("crystal"));

			_scene.sceneobject("wineglass").scale(0.8f, 0.8f, 0.8f);
			_scene.sceneobject("wineglass").rotate(0.5f, 0f, 0f);

			_scene.render();

			Refresh();
		}
コード例 #10
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ファイル: Warp3D.cs プロジェクト: Belxjander/Asuna
		public void Reset()
		{
			_scene = null;
			System.GC.Collect();
		}
コード例 #11
0
ファイル: Warp3D.cs プロジェクト: Belxjander/Asuna
		public bool CreateScene(int width, int height)
		{
			try
			{
				_scene = new warp_Scene(width, height);

                _plugins.Clear();
                _models.Clear();
			}
			catch (Exception)
			{
				Reset();
				return false;
			}

			return true;
		}
コード例 #12
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 public warp_FXPlugin(warp_Scene scene)
 {
     this.scene = scene;
     screen     = scene.renderPipeline.screen;
 }
コード例 #13
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ファイル: warp_FXLensFlare .cs プロジェクト: jhurliman/simian
 private warp_FXLensFlare(warp_Scene scene) : base(scene)
 {
 }