private void LoadContent() { width = _screen.ScreenManager.GraphicsDevice.Viewport.Width; height = _screen.ScreenManager.GraphicsDevice.Viewport.Height; bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); option_1_string = langue.getString(19); option_2_string = langue.getString(7); info = langue.getString(38); font_manage = new Police_Size_Manage(height, width, _screen); font_bold = font_manage.Get_Bold_Font(); font_regular = font_manage.Get_Regular_Font(); bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); position_bouton_1 = new Vector2((float)(width * 0.05), (float)(height * 0.7)); position_bouton_2 = new Vector2((float)(width * 0.55), (float)(height * 0.7)); r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_bouton_2.X), (int)(position_bouton_2.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(_screen, r1, font_regular, option_1_string, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_2 = new Bouton(_screen, r2, font_regular, option_2_string, marge, 0, Color.White, color_bouton, font_manage._scale); }
public override void LoadContent() { width = ScreenManager.GraphicsDevice.Viewport.Width; height = ScreenManager.GraphicsDevice.Viewport.Height; info_bot = langue.getString(52); game_bot_string = langue.getString(54); multi_string = langue.getString(55); caca = langue.getString(53); font_manage = new Police_Size_Manage(height, width, this); font_bouton = font_manage.Get_Regular_Font(); font_titre = font_manage.Get_Bold_Font(); font_texte = font_manage.Get_Regular_Petit_Font(); back = ScreenManager.Game.Content.Load <Texture2D> ("back"); position_back = new Vector2((float)(width * 0.05), (float)(height * 0.05)); bouton_taille = new Vector2((float)(width * 0.5), (float)(height * 0.15)); position_bouton_1 = new Vector2((float)(width / 2 - bouton_taille.X / 2), (float)(height * 0.3)); position_bouton_2 = new Vector2((float)(width / 2 - bouton_taille.X / 2), (float)(height * 0.6)); r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_bouton_2.X), (int)(position_bouton_2.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); int marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(this, r1, font_bouton, game_bot_string, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_2 = new Bouton(this, r2, font_bouton, multi_string, marge, 0, Color.White, color_bouton, font_manage._scale); _scale = Calcul_Scale_Texture(); base.LoadContent(); }
public override void LoadContent() { Sortie_ecran = TypeEcranAnnimation.Rien; width = ScreenManager.GraphicsDevice.Viewport.Width; height = ScreenManager.GraphicsDevice.Viewport.Height; bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); jouer = langue.getString(20); quitter = langue.getString(21); rank_string = langue.getString(22); position_width_info_joueur = (int)(width * 0.55); position_1 = new Vector2((float)(width * 0.05), (float)(height * 0.45)); position_2 = new Vector2((float)(width * 0.05), (float)(height * 0.6)); position_3 = new Vector2((float)(width * 0.05), (float)(height * 0.75)); font_manage = new Police_Size_Manage(height, width, this); font_bouton = font_manage.Get_Regular_Font(); font_titre = font_manage.Get_Bold_Font(); font_mega_titre = font_manage.Get_Bold_Gros2_Font(); font_tiny = font_manage.Get_Regular_Petit_Font(); r = new Rectangle(0, 0, width, height); Rectangle r1, r2, r3; r1 = new Rectangle((int)(position_1.X), (int)(position_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_2.X), (int)(position_2.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r3 = new Rectangle((int)(position_3.X), (int)(position_3.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); int marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(this, r1, font_bouton, jouer, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_2 = new Bouton(this, r2, font_bouton, option_string, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_3 = new Bouton(this, r3, font_bouton, quitter, marge, 0, Color.White, color_bouton, font_manage._scale); id = (string)IsolatedStorageSettings.ApplicationSettings ["id"]; player_name = (string)IsolatedStorageSettings.ApplicationSettings ["name"]; side = (string)IsolatedStorageSettings.ApplicationSettings ["side"]; if (IsolatedStorageSettings.ApplicationSettings ["red_win"] != null) { red_win = (string)IsolatedStorageSettings.ApplicationSettings ["red_win"]; green_win = (string)IsolatedStorageSettings.ApplicationSettings ["green_win"]; player_elo = (string)IsolatedStorageSettings.ApplicationSettings ["elo"]; player_game = (string)IsolatedStorageSettings.ApplicationSettings ["player_game"]; player_rank = (string)IsolatedStorageSettings.ApplicationSettings ["rank"]; player_win = (string)IsolatedStorageSettings.ApplicationSettings ["player_win"]; } if (id != null) { server.Main_Menu_Info(id, player_name); } else if (!_name_check) { server.Check_Name(player_name); } base.LoadContent(); }
public override void LoadContent() { width = ScreenManager.GraphicsDevice.Viewport.Width; height = ScreenManager.GraphicsDevice.Viewport.Height; caca = langue.getString(42); side_string = langue.getString(39); name_string = langue.getString(40); help_string = langue.getString(41); font_manage = new Police_Size_Manage(height, width, this); font_bouton = font_manage.Get_Regular_Font(); font_titre = font_manage.Get_Bold_Font(); _scale = font_manage._scale; back = ScreenManager.Game.Content.Load <Texture2D> ("back"); position_back = new Vector2((float)(width * 0.05), (float)(height * 0.05)); bouton_taille = new Vector2((float)(width * 0.5), (float)(height * 0.15)); position_bouton_1 = new Vector2((float)(width * 0.5 - bouton_taille.X / 2), (float)(height * 0.3)); position_bouton_2 = new Vector2((float)(width * 0.5 - bouton_taille.X / 2), (float)(height * 0.5)); position_bouton_3 = new Vector2((float)(width * 0.5 - bouton_taille.X / 2), (float)(height * 0.7)); r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_bouton_2.X), (int)(position_bouton_2.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r3 = new Rectangle((int)(position_bouton_3.X), (int)(position_bouton_3.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); int marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(this, r1, font_bouton, side_string, marge, 0, Color.White, color_bouton, _scale); bouton_2 = new Bouton(this, r2, font_bouton, name_string, marge, 0, Color.White, color_bouton, _scale); bouton_3 = new Bouton(this, r3, font_bouton, help_string, marge, 0, Color.White, color_bouton, _scale); base.LoadContent(); }
private void Statut_Loading() { string caca = wait_string; bouton_1 = new Bouton(this, r1, font_texte, caca, marge, 0, Color.White, color_case_vide, font_manage._scale); _statut_bouton = Statut_Bouton.Attente_Verification; int height_loading = (int)(r1.Height / 2); _loading = new LoadingSprite(this, height_loading, new Vector2(r1.X + (r1.Width / 2 - font_texte.MeasureString(caca).X *font_manage._scale / 2 - height_loading), r1.Y + r1.Height / 2), Color.White); server.Check_Name(_name); }
public override void LoadContent() { width = ScreenManager.GraphicsDevice.Viewport.Width; height = ScreenManager.GraphicsDevice.Viewport.Height; r = new Rectangle(0, 0, width, height); font_manage = new Police_Size_Manage(height, width, this); font = font_manage.Get_Regular_Font(); string_1 = langue.getString(43); bouton_1_string = langue.getString(44); bouton_2_string = langue.getString(21); _no_co = new No_Connection_POPUP(this); _code = (string)IsolatedStorageSettings.ApplicationSettings ["code"]; _id = (string)IsolatedStorageSettings.ApplicationSettings ["id"]; int _loading_height = (int)(width * 0.05); _position_texte = new Vector2((float)(width / 2 - font.MeasureString(string_1).X *font_manage._scale / 2), (float)(height * 0.3)); _position_loading = new Vector2((float)(width * 0.6 + font.MeasureString(string_1).X *font_manage._scale / 2), (float)(height * 0.3 + font.MeasureString(string_1).Y *font_manage._scale / 2)); Vector2 bouton_taille = new Vector2((float)(width * 0.5), (float)(height * 0.15)); Vector2 position_bouton_1 = new Vector2((float)(width / 2 - bouton_taille.X / 2), (float)(height * 0.45)); Rectangle r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); Rectangle r2 = new Rectangle((int)(position_bouton_1.X), (int)(height * 0.65), (int)(bouton_taille.X), (int)(bouton_taille.Y)); int marge = (int)(r1.Height * 0.1); _bouton_1 = new Bouton(this, r1, font, bouton_1_string, marge, 0, Color.White, color_bouton, font_manage._scale); _bouton_2 = new Bouton(this, r2, font, bouton_2_string, marge, 0, Color.White, color_bouton, font_manage._scale); _loading = new LoadingSprite(this, _loading_height, _position_loading, color_texte); if (server == null) { server = new Echange_Server_Class(); server.Ajout_Joueur_Liste_Attente(_id, _code); } else { if (!server.Echange_en_cours) { server.Verifier_Partie_trouver(_id, _code); } } popup = new Adversaire_Found_POPUP(this, server); base.LoadContent(); }
private void Statut_Envoie() { string caca = wait_creation_string; bouton_1 = new Bouton(this, r1, font_texte, caca, marge, 0, Color.White, color_green, font_manage._scale * 0.8f); _statut_bouton = Statut_Bouton.Envoie_Confirmation; int height_loading = (int)(r1.Height / 4); _loading = new LoadingSprite(this, height_loading, new Vector2((float)(r1.X + (r1.Width * 0.1)), r1.Y + r1.Height / 2), Color.White); string side = (string)IsolatedStorageSettings.ApplicationSettings ["side"]; server.Nouveau_Joueur(_name, side); }
public override void LoadContent() { width = ScreenManager.GraphicsDevice.Viewport.Width; height = ScreenManager.GraphicsDevice.Viewport.Height; font_manage = new Police_Size_Manage(height, width, this); font_1 = font_manage.Get_Bold_Font(); font_texte = font_manage.Get_Regular_Font(); font_keyboard = font_manage.Get_Keyboard_Font(); _name_string = langue.getString(29); _name_restrict_string = langue.getString(30) + nombre_max_name.ToString() + " " + langue.getString(31); _name_nbr_limit = langue.getString(32); _name_less_15 = langue.getString(33) + nombre_max_name.ToString() + " " + langue.getString(31); check_string = langue.getString(28); wait_string = langue.getString(35); wait_creation_string = langue.getString(37); deja_pris_string = langue.getString(34); tap_confirm_string = langue.getString(36); _no_co = new No_Connection_POPUP(this); effacer = ScreenManager.Game.Content.Load <Texture2D> ("clear"); texte_taille = new Vector2((float)(width * 0.9), (float)(height * 0.08)); keyboard = new Keyboard((int)(height * 0.5), font_keyboard, effacer, width, height, font_manage._scale); position_texte = new Vector2((float)(width / 2 - texte_taille.X / 2), (float)(height * 0.2)); CaseLettre = rectangle.Texture_Rounded_Rectangle(ScreenManager.GraphicsDevice, (int)texte_taille.X, (int)texte_taille.Y, Color.White, (int)(texte_taille.Y * 0.1), (int)(texte_taille.Y * 0.1)); bouton_taille = new Vector2((float)(width * 0.8), (float)(height * 0.1)); position_bouton_1 = new Vector2((float)(width * 0.1), (float)(height * 0.3)); r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(this, r1, font_texte, check_string, marge, 0, Color.White, color_bouton, font_manage._scale); _quit_texture = ScreenManager.Game.Content.Load <Texture2D> ("cancel"); _quit_position = new Vector2((float)(width - (_quit_texture.Width * font_manage._scale) - width * 0.02), (float)(height * 0.01)); base.LoadContent(); }
private void LoadContent() { width = _screen.ScreenManager.GraphicsDevice.Viewport.Width; height = _screen.ScreenManager.GraphicsDevice.Viewport.Height; bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); info = langue.getString(13); string_accept = langue.getString(14); string_refuse = langue.getString(15); string_wait_adversaire = langue.getString(16); string_time = langue.getString(17); string_adversaire_refuse = langue.getString(18); string_menu = langue.getString(7); string_retour_file_attente = langue.getString(19); font_manage = new Police_Size_Manage(height, width, _screen); font_bold = font_manage.Get_Bold_Font(); font_regular = font_manage.Get_Regular_Font(); font_gros = font_manage.Get_Bold_Gros_Font(); _id = (string)IsolatedStorageSettings.ApplicationSettings ["id"]; _code = (string)IsolatedStorageSettings.ApplicationSettings ["code"]; bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); position_bouton_1 = new Vector2((float)(width * 0.05), (float)(height * 0.65)); position_bouton_2 = new Vector2((float)(width * 0.55), (float)(height * 0.65)); r1 = new Rectangle((int)(position_bouton_1.X), (int)(position_bouton_1.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_bouton_2.X), (int)(position_bouton_2.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(_screen, r1, font_regular, string_accept, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_2 = new Bouton(_screen, r2, font_regular, string_refuse, marge, 0, Color.White, color_bouton, font_manage._scale); int _loading_height = (int)(width * 0.05); _position_texte = new Vector2((float)(width / 2 - font_bold.MeasureString(string_wait_adversaire).X *font_manage._scale / 2), (float)(height * 0.3)); _position_loading = new Vector2((float)(width * 0.6 + font_regular.MeasureString(string_wait_adversaire).X *font_manage._scale / 2), (float)(height * 0.3 + font_regular.MeasureString(string_wait_adversaire).Y *font_manage._scale / 2)); _loading = new LoadingSprite(_screen, _loading_height, _position_loading, color_texte); }
private void Statut_Bon() { bouton_1 = new Bouton(this, r1, font_texte, tap_confirm_string, marge, 0, Color.White, color_green, font_manage._scale); _statut_bouton = Statut_Bouton.Attente_Confirmation; }
private void Statut_Already_Take() { bouton_1 = new Bouton(this, r1, font_texte, deja_pris_string, marge, 0, Color.White, color_red, font_manage._scale); _statut_bouton = Statut_Bouton.Deja_Pris; }
private void Statut_Normal() { bouton_1 = new Bouton(this, r1, font_texte, check_string, marge, 0, Color.White, color_bouton, font_manage._scale); _statut_bouton = Statut_Bouton.Normal; }
private void LoadContent() { width = _screen.ScreenManager.GraphicsDevice.Viewport.Width; height = _screen.ScreenManager.GraphicsDevice.Viewport.Height; bouton_taille = new Vector2((float)(width * 0.4), (float)(height * 0.1)); string_win = langue.getString(1); string_loose = langue.getString(2); string_draw = langue.getString(3); string_elo = langue.getString(4); string_rank = langue.getString(5); string_rejouer = langue.getString(6); string_quit = langue.getString(7); font_manage = new Police_Size_Manage(height, width, _screen); font_bold = font_manage.Get_Bold_Font(); font_regular = font_manage.Get_Regular_Font(); position_play = new Vector2((float)(width * 0.05), (float)(height * 0.7)); position_quit = new Vector2((float)(width * 0.55), (float)(height * 0.7)); r1 = new Rectangle((int)(position_play.X), (int)(position_play.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); r2 = new Rectangle((int)(position_quit.X), (int)(position_quit.Y), (int)(bouton_taille.X), (int)(bouton_taille.Y)); int marge = (int)(r1.Height * 0.1); bouton_1 = new Bouton(_screen, r1, font_regular, string_rejouer, marge, 0, Color.White, color_font, font_manage._scale); bouton_2 = new Bouton(_screen, r2, font_regular, string_quit, marge, 0, Color.White, color_font, font_manage._scale); if (_multi) { string _id = (string)IsolatedStorageSettings.ApplicationSettings ["id"]; string[] data = _info_fin_partie.Split('_'); bool _is_joueur_1 = false; if (data [3] == _id) { _is_joueur_1 = true; } if ((_is_joueur_1 && data [2] == "1") || (!_is_joueur_1 && data [2] == "3")) { _win = true; _draw = false; } else if (data [2] == "2") { _draw = true; _win = false; } else { _draw = false; _win = false; } if (_is_joueur_1) { _point_1 = data [4]; _point_2 = data [5]; } else { _point_1 = data [5]; _point_2 = data [4]; } position_point_1 = new Vector2((float)(width * 0.25 - font_bold.MeasureString(_point_1).X *font_manage._scale / 2), (float)(height * 0.15)); position_point_2 = new Vector2((float)(width * 0.75 - font_bold.MeasureString(_point_2).X *font_manage._scale / 2), (float)(height * 0.15)); _old_elo = (string)IsolatedStorageSettings.ApplicationSettings ["elo"]; _old_rank = (string)IsolatedStorageSettings.ApplicationSettings ["rank"]; _name = (string)IsolatedStorageSettings.ApplicationSettings ["name"]; _new_elo = data [0]; _new_rank = data [1]; int _diff_elo = int.Parse(_new_elo) - int.Parse(_old_elo); int _diff_rank = int.Parse(_new_rank) - int.Parse(_old_rank); if (_diff_elo > 0) { _difference_elo = "+" + _diff_elo.ToString(); } else { _difference_elo = _diff_elo.ToString(); } if (_diff_rank > 0) { _difference_rank = (_diff_rank - _diff_rank * 2).ToString(); } else { _difference_rank = "+" + (-_diff_rank).ToString(); } IsolatedStorageSettings.ApplicationSettings ["elo"] = _new_elo; IsolatedStorageSettings.ApplicationSettings ["rank"] = _new_rank; } else { _name = (string)IsolatedStorageSettings.ApplicationSettings ["name"]; _new_elo = (string)IsolatedStorageSettings.ApplicationSettings ["elo"]; _new_rank = (string)IsolatedStorageSettings.ApplicationSettings ["rank"]; if (_new_elo == null) { _new_elo = ""; } if (_new_rank == null) { _new_rank = ""; } } }
private void Reset_Bouton_Phase_2() { bouton_1 = new Bouton(_screen, r1, font_regular, string_retour_file_attente, marge, 0, Color.White, color_bouton, font_manage._scale); bouton_2 = new Bouton(_screen, r2, font_regular, string_menu, marge, 0, Color.White, color_bouton, font_manage._scale); }