void OnReconnect(string sessionID, CBReconnectRequest msg) { Logger.Log($"{sessionID} Reconnect with token: {msg.Token} "); UserData user = null; if (!m_users.TryGetValue(msg.Token, out user)) { Logger.LogError($"RECONNECT => {sessionID}'s token {msg.Token} is wrong, refuse reconnect."); return; } if (GetProxy <RoomProxy>().GetRoom(user.roomID) == null) { Logger.LogError($"RECONNECT => {sessionID}'s token {msg.Token} is wrong, refuse reconnect."); CBReconnectReply rep = new CBReconnectReply(); rep.RoomState = (int)SOS.SOS_Logic.State.Dismiss; SendMessage(sessionID, rep); return; } SOS.SOS_Logic sosLogic = GetProxy <BattleServerProxy>().GetSosLogic(user.roomID); user.SetSessionID(sessionID); if (sosLogic.state == SOS.SOS_Logic.State.Started) { user.SetState(UserState.Battle); } else { user.SetState(UserState.Login); } CBReconnectReply reply = sosLogic.GetReconnectData(user.uid); SendMessage(sessionID, reply); }
public void NewPvL(int id) { SOS.SOS_Logic logic = new SOS.SOS_Logic(); logic.Init(id); m_pvlLogics.Add(id, logic); }
public SOS.SOS_Logic GetSosLogic(int roomID) { SOS.SOS_Logic logic = null; m_pvlLogics.TryGetValue(roomID, out logic); return(logic); }