コード例 #1
0
        /// <summary>
        /// 與節點進行連線
        /// </summary>
        private void ConnectNode()
        {
            _redPointSystem = GameObject.FindWithTag(RedPointSystem.GameTag).GetComponent <RedPointSystemBase>();
            var currentNodeEnum = NodeEnum;

            RedPointNode           = _redPointSystem.Find(currentNodeEnum);
            RedPointNode.OnUpdate += OnUpdate;
        }
コード例 #2
0
        /// <summary>
        /// 保持順序性的更新
        /// Tree 是擁有階層的所以更新也要擁有順序
        /// </summary>
        /// <param name="node"></param>
        /// <param name="dataObject"></param>
        private void UpdatePriority(RedPointNode node, object dataObject)
        {
            if (node == null)
            {
                return;
            }

            foreach (var n in node.Children)
            {
                if (n.Children.Count > 0)
                {
                    UpdatePriority(n, dataObject);
                }
                n.Update(dataObject);
                // Debug.Log("DoPriorityUpdate::node Name:"+n.Name);
            }
        }
コード例 #3
0
        /// <summary>
        /// 遞迴找出所有子物件的紅點數量
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private int TotalNumCount(RedPointNode node)
        {
            if (node == null)
            {
                return(0);
            }
            if (node.Children.Count == 0)
            {
                return(0);
            }

            var total = 0;

            foreach (var child in node.Children)
            {
                total += child.NumCount + TotalNumCount(child);
            }
            return(total);
        }
コード例 #4
0
 public void AddChild(RedPointNode node)
 {
     Children.Add(node);
 }