private void RecalcDeliveryTime() { ETA = SolHourStamp.FromFractionalHours(Game.Current.Environment.CurrentSol, Game.Current.Environment.CurrentHour, this.Via.ShippingTimeHours(this.Vendor.DistanceFromPlayerKilometersRounded)); UnityEngine.Debug.Log(ETA); }
internal static SolsAndHours SolHoursFromNow(float additionalFractionalHours) { var cheat = SolHourStamp.FromFractionalHours(0, 0, additionalFractionalHours); return(new SolsAndHours(cheat.Sol, cheat.Hour)); }