//int cardsDelt = 0; public Deck() { DeckBuilderGUI db = new DeckBuilderGUI(); deck = db.GetNewDeck(); db.CleanUp(); Shuffle(deck); }
public void Reset() { string fnId = $"{classId}.Reset()"; DeckBuilderGUI db = new DeckBuilderGUI(); deck = db.GetNewDeck(); db.CleanUp(); Shuffle(deck); Helpers.PrintDebug(fnId, $"deck cound after reset: {deck.Length}"); }