protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont")); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); // Setup Layout var cardImage = new Image { Stretch = Stretch.None }; var cardToggleButton = new ToggleButton { Content = cardImage, Margin = new Thickness(10) }; var resetButton = new Button { Content = new Border { Background = new SolidColorBrush(Colors.LightGray), Child = new TextBlock(spriteFontAdapter) { Text = "Reset", Margin = new Thickness(10) } }, Margin = new Thickness(10), HorizontalAlignment = HorizontalAlignment.Center }; var stackPanel = new StackPanel { Children = { cardToggleButton, resetButton } }; this.rootElement.Content = stackPanel; // Setup Data Binding var faceDownImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceDown"))); var faceUpImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceUp"))); var card = new Card(faceDownImage, faceUpImage); cardImage.Bind( Image.SourceProperty, card.CardImage); cardToggleButton.Bind( ToggleButton.IsCheckedProperty, card.IsCardFaceUp, card.IsCardFaceUp); resetButton.Click += (sender, args) => card.Reset(); }
private void BuildNinePatch(string name) { var c1 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/c1"))), Stretch = Stretch.Fill }; Grid.SetColumn(c1, 0); Grid.SetRow(c1, 0); this.Children.Add(c1); var c2 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/c2"))), Stretch = Stretch.Fill }; Grid.SetColumn(c2, 2); Grid.SetRow(c2, 0); this.Children.Add(c2); var c3 = new Button() { Content = new Grid() { } }; c3.Content = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/c3"))), Stretch = Stretch.Fill }; c3.Click += (sender, args) => { this.isReasizeClicked = !this.isReasizeClicked; }; Grid.SetColumn(c3, 2); Grid.SetRow(c3, 2); this.Children.Add(c3); var c4 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/c4"))), Stretch = Stretch.Fill }; Grid.SetColumn(c4, 0); Grid.SetRow(c4, 2); this.Children.Add(c4); var e1 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/e1"))), Stretch = Stretch.Fill }; Grid.SetColumn(e1, 0); Grid.SetRow(e1, 1); this.Children.Add(e1); var e2 = new Button() { Content = new Grid() {} }; ((Grid)e2.Content).Children.Add(new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/e2"))), Stretch = Stretch.Fill }); ((Grid)e2.Content).Children.Add(new TextBlock(font) { Text = "[" + name + "]", Foreground = new SolidColorBrush(Colors.White), Margin = new Thickness(0,2), HorizontalAlignment = HorizontalAlignment.Center }); e2.Click += (sender, args) => { this.isHeaderClicked = !this.isHeaderClicked; }; Grid.SetColumn(e2, 1); Grid.SetRow(e2, 0); this.Children.Add(e2); var e3 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/e3"))), Stretch = Stretch.Fill }; Grid.SetColumn(e3, 2); Grid.SetRow(e3, 1); this.Children.Add(e3); var e4 = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/e4"))), Stretch = Stretch.Fill }; Grid.SetColumn(e4, 1); Grid.SetRow(e4, 2); this.Children.Add(e4); var m = new Image { Source = new TextureImage(new Texture2DAdapter(content.Load<Texture2D>(@"UI/m"))), Stretch = Stretch.Fill }; Grid.SetColumn(m, 1); Grid.SetRow(m, 1); this.Children.Add(m); }