Adapts an XNA SpriteFont to an XPF ISpriteFont.
Inheritance: ISpriteFont
コード例 #1
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));
            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            // Setup Layout
            var cardImage = new Image { Stretch = Stretch.None };

            var cardToggleButton = new ToggleButton
                {
                    Content = cardImage,
                    Margin = new Thickness(10)
                };

            var resetButton = new Button
                {
                    Content =
                        new Border
                            {
                                Background = new SolidColorBrush(Colors.LightGray), 
                                Child = new TextBlock(spriteFontAdapter)
                                    {
                                        Text = "Reset",
                                        Margin = new Thickness(10)
                                    }
                            }, 
                    Margin = new Thickness(10), 
                    HorizontalAlignment = HorizontalAlignment.Center
                };

            var stackPanel = new StackPanel
                {
                    Children =
                        {
                            cardToggleButton,
                            resetButton
                        }
                };

            this.rootElement.Content = stackPanel;

            // Setup Data Binding
            var faceDownImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceDown")));
            var faceUpImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceUp")));

            var card = new Card(faceDownImage, faceUpImage);

            cardImage.Bind(
                Image.SourceProperty,
                card.CardImage);

            cardToggleButton.Bind(
                ToggleButton.IsCheckedProperty,
                card.IsCardFaceUp,
                card.IsCardFaceUp);

            resetButton.Click += (sender, args) => card.Reset();
        }
コード例 #2
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(spriteBatchAdapter, primitivesService);

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            var bindingClass = new BindingClass();
            var bindingClass2 = new BindingClass2();

            var border = new Border
                {
                    Background = new SolidColorBrush(Colors.LightGray), 
                    Child = new TextBlock(spriteFontAdapter) { Text = "Click" }
                };

            var toggleButton = new ToggleButton { Content = border };

            border.Bind(Border.BackgroundProperty, bindingClass2.BackgroundColor);

            toggleButton.Bind(ToggleButton.IsCheckedProperty, bindingClass2.IsChecked, bindingClass2.IsChecked);

            this.rootElement.Content = toggleButton;
        }
コード例 #3
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ファイル: XpfTest.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            this.spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));

            var renderer = new Renderer(this.spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            var itemsControl = new ItemsControl();

            // this.rootElement.Content = itemsControl;
        }
コード例 #4
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ファイル: NinePatch.cs プロジェクト: redbadger/XPF
        public NinePatch(ContentManager content, Canvas canvas, string name, SpriteFontAdapter font)
        {
            this.RowDefinitions.Add(new RowDefinition { Height = new GridLength(16)});
            this.RowDefinitions.Add(new RowDefinition());
            this.RowDefinitions.Add(new RowDefinition {Height = new GridLength(16)});
            this.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(16)});
            this.ColumnDefinitions.Add(new ColumnDefinition());
            this.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(6)});

            this.content = content;
            this.canvas = canvas;

            this.font = font;

            BuildNinePatch(name);
        }
コード例 #5
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(spriteBatchAdapter, primitivesService);
            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());
            var scrollView = new ScrollViewer();
            this.rootElement.Content = scrollView;
            var stackPanel = new StackPanel();
            scrollView.Content = stackPanel;
            scrollView.CanHorizontallyScroll = true;
            var headerFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));
            var descFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont"));

            foreach (int app in Enumerable.Range(0, 2))
            {
                var grid = new Grid
                {
                    ColumnDefinitions = { new ColumnDefinition { Width = GridLength.Auto }, new ColumnDefinition() }
                };

                grid.Children.Add(
                    new Image
                    {
                        Source =
                            new TextureImage(
                            new Texture2DAdapter(this.Game.Content.Load<Texture2D>("Textures/badger2")))
                    });

                var textStack = new StackPanel { Margin = new Thickness(12, 0, 0, 0) };
                Grid.SetColumn(textStack, 1);
                grid.Children.Add(textStack);

                textStack.Children.Add(new TextBlock(headerFont) { Text = "Title" });
                textStack.Children.Add(
                    new TextBlock(descFont)
                    {
                        Text = "Description - some text that should wrap when it runs of the screen.",
                        Wrapping = TextWrapping.Wrap,
                    });

                stackPanel.Children.Add(grid);
            }
        }
コード例 #6
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(this.spriteBatchAdapter, primitivesService);

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer);

            var spriteFont = this.Game.Content.Load<SpriteFont>("MySpriteFont");
            var spriteFontAdapter = new SpriteFontAdapter(spriteFont);

            var grid = new Grid
                {
                    Background = new SolidColorBrush(Colors.White), 
                    RowDefinitions =
                        {
                           new RowDefinition(), new RowDefinition { Height = new GridLength(320) }, new RowDefinition() 
                        }, 
                    ColumnDefinitions =
                        {
                            new ColumnDefinition { Width = new GridLength(200) }, 
                            new ColumnDefinition { Width = new GridLength(200) }
                        }
                };

            this.rootElement.Content = grid;

            var topLeftBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 0, 0, 2), 
                    Child = new TextBlock(spriteFontAdapter) { Text = "Score: 5483", Margin = new Thickness(10) }
                };
            Grid.SetRow(topLeftBorder, 0);
            Grid.SetColumn(topLeftBorder, 0);
            grid.Children.Add(topLeftBorder);

            var topRightBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 0, 0, 2), 
                    Child =
                        new TextBlock(spriteFontAdapter)
                            {
                                Text = "High: 9999", 
                                Margin = new Thickness(10), 
                                HorizontalAlignment = HorizontalAlignment.Right
                            }
                };
            Grid.SetRow(topRightBorder, 0);
            Grid.SetColumn(topRightBorder, 1);
            grid.Children.Add(topRightBorder);

            var bottomLeftBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 2, 0, 0), 
                    Background = new SolidColorBrush(new Color(106, 168, 79, 255)), 
                    Child =
                        new TextBlock(spriteFontAdapter)
                            {
                                Text = "Lives: 3", 
                                Margin = new Thickness(10), 
                                VerticalAlignment = VerticalAlignment.Bottom
                            }
                };
            Grid.SetRow(bottomLeftBorder, 2);
            Grid.SetColumn(bottomLeftBorder, 0);
            grid.Children.Add(bottomLeftBorder);

            var bottomRightBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 2, 0, 0), 
                    Background = new SolidColorBrush(new Color(106, 168, 79, 255))
                };
            Grid.SetRow(bottomRightBorder, 2);
            Grid.SetColumn(bottomRightBorder, 1);
            grid.Children.Add(bottomRightBorder);
        }
コード例 #7
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(this.spriteBatchAdapter, primitivesService);

            var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe18"));
            var largeFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe30"));

            var addButtonImageTexture =
                new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("AddButton")));
            var trashButtonImageTexture =
                new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("TrashButton")));

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            var buttonClickResults = new ObservableCollection<string>();

            var header1 = new TextBlock(spriteFontAdapter)
                {
                    Text = "MY APPLICATION", 
                    Foreground = new SolidColorBrush(Colors.White), 
                    Margin = new Thickness(10)
                };
            var header2 = new TextBlock(largeFont)
                {
                    Text = "XNA Application Bar", 
                    Foreground = new SolidColorBrush(Colors.White), 
                    Margin = new Thickness(10)
                };
            var itemsControl = new ItemsControl
                {
                    ItemsSource = buttonClickResults,
                    ItemTemplate = _ =>
                        {
                            var textBlock = new TextBlock(spriteFontAdapter)
                                {
                                    Foreground = new SolidColorBrush(Colors.White) 
                                };
                            textBlock.Bind(
                                TextBlock.TextProperty, BindingFactory.CreateOneWay<string>());
                            return textBlock;
                        }
                };

            var scrollViewer = new ScrollViewer { Content = itemsControl };

            var applicationBar = new ApplicationBar
                {
                    Buttons =
                        {
                            new ApplicationBarIconButton("Add", addButtonImageTexture), 
                            new ApplicationBarIconButton("Delete", trashButtonImageTexture)
                        }
                };

            var grid = new Grid
                {
                    Background = new SolidColorBrush(Colors.Black), 
                    RowDefinitions =
                        {
                            new RowDefinition { Height = GridLength.Auto }, 
                            new RowDefinition { Height = GridLength.Auto }, 
                            new RowDefinition(), 
                            new RowDefinition { Height = new GridLength(70) }
                        }, 
                    Children =
                        {
                            header1, 
                            header2, 
                            scrollViewer,
                            applicationBar
                        }
                };

            applicationBar.Clicks.Subscribe(
                Observer.Create<ApplicationBarIconButton>(s => buttonClickResults.Add(s.Text)));

            Grid.SetRow(header1, 0);
            Grid.SetRow(header2, 1);
            Grid.SetRow(scrollViewer, 2);
            Grid.SetRow(applicationBar, 3);

            this.rootElement.Content = grid;
        }
コード例 #8
0
ファイル: ScoreboardView.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));
            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            this.lcd = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Lcd"));
            this.led = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Led"));

			// TODO: Some changes in ReactiveEx v2.0, using alternative for now, fill fix up later
			//Observable.FromEvent<EventArgs>(
			//    handler => this.Game.Window.OrientationChanged += handler,
			//    handler => this.Game.Window.OrientationChanged -= handler).Subscribe(
			//        _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect());

			// Alternative mechanism to hook up to the event.  Ensure you manage unhooking the event yourself.
			this.Game.Window.OrientationChanged += (sender, args) => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect();

            var timeTextBlock = new TextBlock(this.led)
                {
                   Foreground = new SolidColorBrush(Colors.Red), HorizontalAlignment = HorizontalAlignment.Center 
                };

            timeTextBlock.Bind(TextBlock.TextProperty, this.clock.TimeDisplay);

            var periodTextBlock = new TextBlock(this.led)
                {
                   Foreground = new SolidColorBrush(Colors.Yellow), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center
                };
            periodTextBlock.Bind(
                TextBlock.TextProperty, BindingFactory.CreateOneWay<Clock, int, string>(this.clock, c => c.Period));

            IElement homeTeamPanel = this.CreateTeamDisplay(this.homeTeam);

            var clockPanel = new StackPanel
                {
                    Children =
                        {
                            new Border
                                {
                                    HorizontalAlignment = HorizontalAlignment.Center, 
                                    BorderBrush = new SolidColorBrush(Colors.White), 
                                    BorderThickness = new Thickness(4), 
                                    Padding = new Thickness(10), 
                                    Margin = new Thickness(10), 
                                    Width = 280, 
                                    Child = timeTextBlock
                                }, 
                            new StackPanel
                                {
                                    HorizontalAlignment = HorizontalAlignment.Center, 
                                    Orientation = Orientation.Horizontal, 
                                    Children =
                                        {
                                            new TextBlock(this.lcd)
                                                {
                                                    Text = "PERIOD",
                                                    Foreground = new SolidColorBrush(Colors.LightGray), 
                                                    Padding = new Thickness(10),
                                                    VerticalAlignment = VerticalAlignment.Center
                                                }, 
                                            periodTextBlock
                                        }
                                }
                        }
                };

            IElement guestTeamPanel = this.CreateTeamDisplay(this.guestTeam);

            var grid = new Grid
                {
                    Background = new SolidColorBrush(Colors.Black), 
                    ColumnDefinitions =
                        {
                            new ColumnDefinition { Width = GridLength.Auto }, 
                            new ColumnDefinition(), 
                            new ColumnDefinition { Width = GridLength.Auto }
                        }, 
                    Children = {
                                  homeTeamPanel, clockPanel, guestTeamPanel 
                               }
                };

            Grid.SetColumn(homeTeamPanel, 0);
            Grid.SetColumn(clockPanel, 1);
            Grid.SetColumn(guestTeamPanel, 2);
            var border = new Border
                {
                    Height = 280, 
                    VerticalAlignment = VerticalAlignment.Top,
                    BorderBrush = new SolidColorBrush(Colors.LightGray), 
                    BorderThickness = new Thickness(5), 
                    Child = grid, 
                };

            this.rootElement.Content = border;
        }
コード例 #9
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ファイル: Game1.cs プロジェクト: redbadger/XPF
        /// <summary>
        ///     LoadContent will be called once per game and is the place to load
        ///     all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            this.spriteBatch = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var primitiveService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(this.spriteBatch, primitiveService);
            var input = new InputManager();
            this.root = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, input);

            this.font = new SpriteFontAdapter(this.Content.Load<SpriteFont>(@"SpriteFont"));
            this.chunks = new ObservableCollection<Chunk>();

            string[] files = Directory.GetFiles(Environment.CurrentDirectory + @"\Content\Textures");

            foreach (string file in files)
            {
                var chunk = new Chunk
                    {
                        Name = Path.GetFileNameWithoutExtension(file), 
                        Texture = this.Content.Load<Texture2D>(@"Textures/" + Path.GetFileNameWithoutExtension(file))
                    };
                this.chunks.Add(chunk);
            }

            var items = new ItemsControl
                {
                    ItemTemplate = _ =>
                        {
                            var textBlock = new TextBlock(this.font) { Foreground = new SolidColorBrush(Colors.White), HorizontalAlignment = HorizontalAlignment.Center };
                            textBlock.Bind(
                                TextBlock.TextProperty, BindingFactory.CreateOneWay<Chunk, string>(o => o.Name));

                            var image = new Image { Stretch = Stretch.Fill, Width = 100, };
                            image.Bind(
                                Image.SourceProperty, BindingFactory.CreateOneWay<Chunk, ImageSource>(o => o.XnaImage));
                            
                            var panel = new StackPanel
                                {
                                    Orientation = Orientation.Vertical, 
                                    Background = new SolidColorBrush(new Media.Color(0, 0, 0, 100)), 
                                };

                            panel.Children.Add(image);
                            panel.Children.Add(textBlock);

                            var border = new Border
                                {
                                    BorderBrush = new SolidColorBrush(Colors.Black), 
                                    BorderThickness = new Thickness(2, 2, 2, 2), 
                                    Margin = new Thickness(5, 5, 5, 5), 
                                    Child = panel, 
                                };

                            var button = new Button { Content = border, Margin = new Thickness(5, 5, 5, 5), };

                            return button;
                        }, 
                    ItemsSource = this.chunks, 
                };

            items.ItemsPanel.Margin = new Thickness(0, 0, 25, 0);

            var scrollViewer = new ScrollViewer { Content = items };

            var canvas = new Canvas { };

            var chunkPallet = new NinePatch(this.Content, canvas, "Chunk Pallet", this.font)
                {
                   Width = 280, Height = 550, 
                };
            this.ninePatches.Add(chunkPallet);

            chunkPallet.Children.Add(scrollViewer);
            canvas.Children.Add(chunkPallet);

            Grid.SetColumn(scrollViewer, 1);
            Grid.SetRow(scrollViewer, 1);

            Canvas.SetLeft(chunkPallet, 740);
            Canvas.SetTop(chunkPallet, 20);

            this.root.Content = canvas;
        }
コード例 #10
0
ファイル: ScoreboardView.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));
            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer);

            this.lcd = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Lcd"));
            this.led = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Led"));

            Observable.FromEvent<EventArgs>(
                handler => this.Game.Window.OrientationChanged += handler, 
                handler => this.Game.Window.OrientationChanged -= handler).Subscribe(
                    _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect());

            IElement homeTeamPanel = this.CreateTeamDisplay();

            var clockPanel = new StackPanel
                {
                    Children =
                        {
                            new Border
                                {
                                    HorizontalAlignment = HorizontalAlignment.Center, 
                                    BorderBrush = new SolidColorBrush(Colors.White), 
                                    BorderThickness = new Thickness(4), 
                                    Padding = new Thickness(10), 
                                    Margin = new Thickness(10), 
                                    Child =
                                        new TextBlock(this.led)
                                            {
                                                Text = "00:00", 
                                                Foreground = new SolidColorBrush(Colors.Red), 
                                                HorizontalAlignment = HorizontalAlignment.Center
                                            }
                                }, 
                            new StackPanel
                                {
                                    HorizontalAlignment = HorizontalAlignment.Center, 
                                    Orientation = Orientation.Horizontal, 
                                    Children =
                                        {
                                            new TextBlock(this.lcd)
                                                {
                                                    Text = "PERIOD", 
                                                    Foreground = new SolidColorBrush(Colors.LightGray), 
                                                    Padding = new Thickness(10), 
                                                    VerticalAlignment = VerticalAlignment.Center
                                                }, 
                                            new TextBlock(this.led)
                                                {
                                                    Text = "0", 
                                                    Foreground = new SolidColorBrush(Colors.Yellow), 
                                                    Padding = new Thickness(10), 
                                                    VerticalAlignment = VerticalAlignment.Center
                                                }
                                        }
                                }
                        }
                };

            IElement guestTeamPanel = this.CreateTeamDisplay();

            var grid = new Grid
                {
                    Background = new SolidColorBrush(Colors.Black), 
                    ColumnDefinitions =
                        {
                            new ColumnDefinition { Width = GridLength.Auto }, 
                            new ColumnDefinition(), 
                            new ColumnDefinition { Width = GridLength.Auto }
                        }, 
                    Children = {
                                   homeTeamPanel, clockPanel, guestTeamPanel 
                               }
                };

            Grid.SetColumn(homeTeamPanel, 0);
            Grid.SetColumn(clockPanel, 1);
            Grid.SetColumn(guestTeamPanel, 2);
            var border = new Border
                {
                    VerticalAlignment = VerticalAlignment.Top, 
                    BorderBrush = new SolidColorBrush(Colors.LightGray), 
                    BorderThickness = new Thickness(5), 
                    Child = grid, 
                };

            this.rootElement.Content = border;
        }
コード例 #11
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ファイル: ScrollTest.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            this.spriteFont = this.Game.Content.Load<SpriteFont>("SpriteFont");
            this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var spriteFontAdapter = new SpriteFontAdapter(this.spriteFont);

            var items = new ObservableCollection<string>();
            var itemsControl = new ItemsControl
                {
                    ItemTemplate = _ =>
                        {
                            var textBlock = new TextBlock(spriteFontAdapter)
                                {
                                    Margin = new Thickness(0, 0, 0, 50), 
                                    Background = new SolidColorBrush(GetRandomColor(this.random))
                                };
                            textBlock.Bind(TextBlock.TextProperty, BindingFactory.CreateOneWay<string>());
                            return textBlock;
                        }, 
                    ItemsSource = items
                };

            var renderer = new Renderer(this.spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager())
                {
                    Content = new ScrollViewer { Content = itemsControl }
                };

            Observable.Timer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1)).ObserveOnDispatcher().Subscribe(
                l => items.Add(DateTime.Now.ToString()));

            /*var renderer = new Renderer(this.spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice));

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager());

            var textBlock = new TextBlock(spriteFontAdapter)
                {
                    Text =
                        "Red Badger is a product and service consultancy, specialising in bespoke software projects, developer tools and platforms on the Microsoft technology stack.", 
                    Background = new SolidColorBrush(Colors.Red), 
                    HorizontalAlignment = HorizontalAlignment.Left, 
                    VerticalAlignment = VerticalAlignment.Top, 
                    Wrapping = TextWrapping.Wrap, 
                    Margin = new Thickness(10), 
                    Padding = new Thickness(10)
                };

            this.rootElement.Content = textBlock;

            var grid = new Grid { RowDefinitions = { new RowDefinition(), new RowDefinition() } };

            var button = new Button
                {
                    Content =
                        new TextBlock(spriteFontAdapter)
                            {
                               Text = "Click", Background = new SolidColorBrush(Colors.Blue) 
                            }
                };
            grid.Children.Add(button);
            Grid.SetRow(button, 1);

            this.textBlock = new TextBlock(spriteFontAdapter) { Text = "Item 1", Margin = new Thickness(15) };
            this.stackPanel = new StackPanel
                {
                    Children =
                        {
                            this.textBlock, 
                            new TextBlock(spriteFontAdapter) { Text = "Item 2", Margin = new Thickness(15) }, 
                            new TextBlock(spriteFontAdapter) { Text = "Item 3", Margin = new Thickness(15) }
                        }
                };
            grid.Children.Add(this.stackPanel);
            this.rootElement.Content = grid;

            button.Click += (sender, args) => this.stackPanel.Children.RemoveAt(0);*/
        }
コード例 #12
0
ファイル: MyComponent.cs プロジェクト: redbadger/XPF
        protected override void LoadContent()
        {
            this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice));
            var primitivesService = new PrimitivesService(this.GraphicsDevice);
            var renderer = new Renderer(this.spriteBatchAdapter, primitivesService);

            this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer);

			// TODO: Some changes in ReactiveEx v2.0, using alternative for now, fill fix up later
			//Observable.FromEvent<EventArgs>(
			//    handler => this.Game.Window.OrientationChanged += handler, 
			//    handler => this.Game.Window.OrientationChanged -= handler).Subscribe(
			//        _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect());

			// Alternative mechanism to hook up to the event.  Ensure you manage unhooking the event yourself.
			this.Game.Window.OrientationChanged += (sender, args) => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect();

            var spriteFont = this.Game.Content.Load<SpriteFont>("MySpriteFont");
            var spriteFontAdapter = new SpriteFontAdapter(spriteFont);

            var grid = new Grid
                {
                    Background = new SolidColorBrush(Colors.White), 
                    RowDefinitions =
                        {
                            new RowDefinition { Height = new GridLength(50) }, 
                            new RowDefinition(), 
                            new RowDefinition { Height = new GridLength(50) }
                        }, 
                    ColumnDefinitions = {
                                           new ColumnDefinition(), new ColumnDefinition() 
                                        }
                };

            this.rootElement.Content = grid;

            var topLeftBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 0, 0, 2), 
                    Child = new TextBlock(spriteFontAdapter) { Text = "Score: 5483", Margin = new Thickness(10) }
                };
            Grid.SetRow(topLeftBorder, 0);
            Grid.SetColumn(topLeftBorder, 0);
            grid.Children.Add(topLeftBorder);

            var topRightBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 0, 0, 2), 
                    Child =
                        new TextBlock(spriteFontAdapter)
                            {
                                Text = "High: 9999", 
                                Margin = new Thickness(10), 
                                HorizontalAlignment = HorizontalAlignment.Right
                            }
                };
            Grid.SetRow(topRightBorder, 0);
            Grid.SetColumn(topRightBorder, 1);
            grid.Children.Add(topRightBorder);

            var bottomLeftBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 2, 0, 0), 
                    Background = new SolidColorBrush(new Color(106, 168, 79, 255)), 
                    Child =
                        new TextBlock(spriteFontAdapter)
                            {
                                Text = "Lives: 3", 
                                Margin = new Thickness(10), 
                                VerticalAlignment = VerticalAlignment.Bottom
                            }
                };
            Grid.SetRow(bottomLeftBorder, 2);
            Grid.SetColumn(bottomLeftBorder, 0);
            grid.Children.Add(bottomLeftBorder);

            var bottomRightBorder = new Border
                {
                    BorderBrush = new SolidColorBrush(Colors.Black), 
                    BorderThickness = new Thickness(0, 2, 0, 0), 
                    Background = new SolidColorBrush(new Color(106, 168, 79, 255))
                };
            Grid.SetRow(bottomRightBorder, 2);
            Grid.SetColumn(bottomRightBorder, 1);
            grid.Children.Add(bottomRightBorder);
        }