public void Init() { mArchievementSystem = new ArchievementSystem(); mCampSystem = new CampSystem(); mCharacterSystem = new CharacterSystem(); mEnergySystem = new EnergySystem(); mGameEventSystem = new GameEventSystem(); mStateSystem = new StageSystem(); mCampSystem = new CampSystem(); mGamePauseUI = new GamePauseUI(); mGameStateInfoUI = new GameStateInfoUI(); mSoldierInfoUI = new SoldierInfoUI(); mArchievementSystem.Init(); mCampSystem.Init(); mCharacterSystem.Init(); mEnergySystem.Init(); mGameEventSystem.Init(); mStateSystem.Init(); mCampSystem.Init(); mGamePauseUI.Init(); mGameStateInfoUI.Init(); mSoldierInfoUI.Init(); }
public void Update() { mArchievementSystem.Update(); mCampSystem.Update(); mCharacterSystem.Update(); mEnergySystem.Update(); mGameEventSystem.Update(); mStageSystem.Update(); mCampInfoUI.Init(); mGamePauseUI.Init(); mGameStateInfoUI.Init(); mSoldierInfoUI.Init(); }