コード例 #1
0
        public static void ParallelQuickSort(double[] keys, Unwrapping3.edge[] elements)
        {
            ConcurrentBag <int> _bounds = new ConcurrentBag <int>()
            {
                0
            };

            Sortings.ArrayPreprocessing(keys, elements, 0, keys.Length - 1, _bounds, 2, 0);
            List <int> bounds = _bounds.ToList();

            bounds.Add(keys.Length);
            bounds.Sort();
            Parallel.For(0, bounds.Count - 1, (i) => {
                Array.Sort(keys, elements, bounds[i], bounds[i + 1] - bounds[i]);
            });
        }
コード例 #2
0
        public void UnwrapParallel(double[,] image, out UwrReport score)//todo проверки выходов за диапазоны
        {
            score = new UwrReport();
            DateTime dt1 = DateTime.UtcNow;


            Parallel.For(1, size0, (i) =>
            {
                for (int j = 1; j < size1; j++)
                {
                    double H  = gamma(image[i, j - 1] - image[i, j]) - gamma(image[i, j] - image[i, j + 1]);
                    double V  = gamma(image[i - 1, j] - image[i, j]) - gamma(image[i, j] - image[i + 1, j]);
                    double D1 = gamma(image[i - 1, j - 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, j + 1]);
                    double D2 = gamma(image[i - 1, j + 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, j - 1]);
                    pixels[i, j].reliability = (H * H + V * V + D1 * D1 + D2 * D2);
                }
            });

            Parallel.For(1, size0, (i) =>
            {
                int j = 0;

                double H  = gamma(image[i, size1 - 1] - image[i, j]) - gamma(image[i, j] - image[i, j + 1]);
                double V  = gamma(image[i - 1, j] - image[i, j]) - gamma(image[i, j] - image[i + 1, j]);
                double D1 = gamma(image[i - 1, size1 - 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, j + 1]);
                double D2 = gamma(image[i - 1, j + 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, size1 - 1]);
                pixels[i, 0].reliability = (H * H + V * V + D1 * D1 + D2 * D2);

                j  = size1;
                H  = gamma(image[i, j - 1] - image[i, j]) - gamma(image[i, j] - image[i, 0]);
                V  = gamma(image[i - 1, j] - image[i, j]) - gamma(image[i, j] - image[i + 1, j]);
                D1 = gamma(image[i - 1, j - 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, 0]);
                D2 = gamma(image[i - 1, 0] - image[i, j]) - gamma(image[i, j] - image[i + 1, j - 1]);
                pixels[i, size1].reliability = (H * H + V * V + D1 * D1 + D2 * D2);
            });


            Parallel.For(1, size1, (j) =>
            {
                int i     = 0;
                double H  = gamma(image[i, j - 1] - image[i, j]) - gamma(image[i, j] - image[i, j + 1]);
                double V  = gamma(image[size0, j] - image[i, j]) - gamma(image[i, j] - image[i + 1, j]);
                double D1 = gamma(image[size0, j - 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, j + 1]);
                double D2 = gamma(image[size0, j + 1] - image[i, j]) - gamma(image[i, j] - image[i + 1, j - 1]);
                pixels[0, j].reliability = (H * H + V * V + D1 * D1 + D2 * D2);
                //pixels[i, j].value = image[i, j];

                i  = size0;
                H  = gamma(image[i, j - 1] - image[i, j]) - gamma(image[i, j] - image[i, j + 1]);
                V  = gamma(image[i - 1, j] - image[i, j]) - gamma(image[i, j] - image[0, j]);
                D1 = gamma(image[i - 1, j - 1] - image[i, j]) - gamma(image[i, j] - image[0, j + 1]);
                D2 = gamma(image[i - 1, j + 1] - image[i, j]) - gamma(image[i, j] - image[0, j - 1]);
                pixels[size0, j].reliability = (H * H + V * V + D1 * D1 + D2 * D2);
            });

            score.GammasCalc = DateTime.UtcNow.Subtract(dt1).TotalSeconds;
            dt1 = DateTime.UtcNow;

            Parallel.For(0, _edges.Length, (i) =>
            {
                _edges[i].increment    = find_wrap(image[_edges[i].pixel1.i, _edges[i].pixel1.j], image[_edges[i].pixel2.i, _edges[i].pixel2.j]);
                edges_reliabilities[i] = Math.Round(_edges[i].pixel1.reliability + _edges[i].pixel2.reliability, 0);
            });


            score.EdgesCalc = DateTime.UtcNow.Subtract(dt1).TotalSeconds;

            dt1 = DateTime.UtcNow;
            //Array.Sort(edges_reliabilities, _edges);

            Sortings.ParallelQuickSort(edges_reliabilities, _edges);

            score.Sorting = DateTime.UtcNow.Subtract(dt1).TotalSeconds;

            dt1 = DateTime.UtcNow;
            foreach (edge _edge in _edges)
            {
                pixel PIXEL1 = _edge.pixel1;
                pixel PIXEL2 = _edge.pixel2;
                pixel group1;
                pixel group2;
                int   incremento;

                if (PIXEL2.head != PIXEL1.head)
                {
                    // PIXELM 2 is alone in its group
                    // merge this pixel with PIXELM 1 group and find the number of 2 pi to add
                    // to or subtract to unwrap it
                    if ((PIXEL2.next == null) && (PIXEL2.head == PIXEL2))
                    {
                        PIXEL1.head.last.next = PIXEL2;
                        PIXEL1.head.last      = PIXEL2;
                        (PIXEL1.head.number_of_pixels_in_group)++;
                        PIXEL2.head      = PIXEL1.head;
                        PIXEL2.increment = PIXEL1.increment - _edge.increment;
                    }

                    // PIXELM 1 is alone in its group
                    // merge this pixel with PIXELM 2 group and find the number of 2 pi to add
                    // to or subtract to unwrap it
                    else if ((PIXEL1.next == null) && (PIXEL1.head == PIXEL1))
                    {
                        PIXEL2.head.last.next = PIXEL1;
                        PIXEL2.head.last      = PIXEL1;
                        (PIXEL2.head.number_of_pixels_in_group)++;
                        PIXEL1.head      = PIXEL2.head;
                        PIXEL1.increment = PIXEL2.increment + _edge.increment;
                    }

                    // PIXELM 1 and PIXELM 2 both have groups
                    else
                    {
                        group1 = PIXEL1.head;
                        group2 = PIXEL2.head;
                        // if the no. of pixels in PIXELM 1 group is larger than the
                        // no. of pixels in PIXELM 2 group.  Merge PIXELM 2 group to
                        // PIXELM 1 group and find the number of wraps between PIXELM 2
                        // group and PIXELM 1 group to unwrap PIXELM 2 group with respect
                        // to PIXELM 1 group.  the no. of wraps will be added to PIXELM 2
                        // group in the future
                        if (group1.number_of_pixels_in_group >
                            group2.number_of_pixels_in_group)
                        {
                            // merge PIXELM 2 with PIXELM 1 group
                            group1.last.next = group2;
                            group1.last      = group2.last;
                            group1.number_of_pixels_in_group =
                                group1.number_of_pixels_in_group +
                                group2.number_of_pixels_in_group;
                            incremento =
                                PIXEL1.increment - _edge.increment - PIXEL2.increment;
                            // merge the other pixels in PIXELM 2 group to PIXELM 1 group
                            while (group2 != null)
                            {
                                group2.head       = group1;
                                group2.increment += incremento;
                                group2            = group2.next;
                            }
                        }

                        // if the no. of pixels in PIXELM 2 group is larger than the
                        // no. of pixels in PIXELM 1 group.  Merge PIXELM 1 group to
                        // PIXELM 2 group and find the number of wraps between PIXELM 2
                        // group and PIXELM 1 group to unwrap PIXELM 1 group with respect
                        // to PIXELM 2 group.  the no. of wraps will be added to PIXELM 1
                        // group in the future
                        else
                        {
                            // merge PIXELM 1 with PIXELM 2 group
                            group2.last.next = group1;
                            group2.last      = group1.last;
                            group2.number_of_pixels_in_group =
                                group2.number_of_pixels_in_group +
                                group1.number_of_pixels_in_group;
                            incremento =
                                PIXEL2.increment + _edge.increment - PIXEL1.increment;
                            // merge the other pixels in PIXELM 2 group to PIXELM 1 group
                            while (group1 != null)
                            {
                                group1.head       = group2;
                                group1.increment += incremento;
                                group1            = group1.next;
                            } // while
                        }     // else
                    }         // else
                }             // if
            }

            score.PathFinding = DateTime.UtcNow.Subtract(dt1).TotalSeconds;
            dt1 = DateTime.UtcNow;


            Parallel.For(0, size0 + 1, (i) =>
            {
                for (int j = 0; j <= size1; j++)
                {
                    image[pixels[i, j].i, pixels[i, j].j] += TWOPI * ((double)pixels[i, j].increment);
                }
            });


            score.Unwrap = DateTime.UtcNow.Subtract(dt1).TotalSeconds;
            dt1          = DateTime.UtcNow;

            Parallel.For(0, size0 + 1, (i) =>
            {
                for (int j = 0; j <= size1; j++)
                {
                    pixels[i, j].Refresh();
                }
            });

            score.Refresh = DateTime.UtcNow.Subtract(dt1).TotalSeconds;
        }