コード例 #1
0
        internal void Update()
        {
            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            if (itemSlots.Count == 0)
            {
                // should only happen once
                craftResults = new bool[ItemLoader.ItemCount];
                isLoot       = new bool[ItemLoader.ItemCount];
                itemSlots.Clear();
                for (int type = 1; type < ItemLoader.ItemCount; type++)
                {
                    Item item = new Item();
                    item.SetDefaults(type, false);                     // 300 ms vs 30 ms
                    if (item.type == 0)
                    {
                        continue;
                    }
                    var slot = new UIItemCatalogueItemSlot(item);
                    itemSlots.Add(slot);
                }

                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    Recipe recipe = Main.recipe[i];
                    craftResults[recipe.createItem.type] = true;
                }

                foreach (var kvp in LootCache.instance.lootInfos)
                {
                    //if (kvp.Key.id == 0 && kvp.Key.mod == "Terraria")
                    //	Console.WriteLine();
                    int id = kvp.Key.GetID();
                    if (id > 0)
                    {
                        isLoot[id] = true;
                    }
                }
            }



            itemGrid.Clear();
            foreach (var slot in itemSlots)
            {
                if (PassItemFilters(slot))
                {
                    itemGrid._items.Add(slot);
                    itemGrid._innerList.Append(slot);
                }
            }
            itemGrid.UpdateOrder();
            itemGrid._innerList.Recalculate();
        }
コード例 #2
0
        internal void Update()
        {
            if (NPCLoader.NPCCount - 1 != npcSlots.Count)
            {
                // should only happen once
                npcSlots.Clear();
                for (int type = 1; type < NPCLoader.NPCCount; type++)
                {
                    NPC npc = new NPC();
                    npc.SetDefaults(type);
                    var slot = new UINPCSlot(npc);
                    npcSlots.Add(slot);
                }
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            npcGrid.Clear();
            for (int type = 1; type < NPCLoader.NPCCount; type++)
            {
                var slot = npcSlots[type - 1];
                if (PassNPCFilters(slot))
                {
                    npcGrid._items.Add(slot);
                    npcGrid._innerList.Append(slot);
                }
            }
            npcGrid.UpdateOrder();
            npcGrid._innerList.Recalculate();

            lootGrid.Clear();
            if (queryLootNPC != null)
            {
                var drops = queryLootNPC.GetDrops();
                if (NewLootOnlyRadioButton.Selected && RecipeBrowserUI.instance.foundItems != null)
                {
                    drops.RemoveWhere(x => RecipeBrowserUI.instance.foundItems[x]);
                }
                foreach (var dropitem in drops)
                {
                    Item item = new Item();
                    item.SetDefaults(dropitem, false);
                    var slot = new UIBestiaryItemSlot(item);
                    lootGrid._items.Add(slot);
                    lootGrid._innerList.Append(slot);
                }
            }
            lootGrid.UpdateOrder();
            lootGrid._innerList.Recalculate();
        }
コード例 #3
0
        private void UpdateGrid()
        {
            if (Recipe.numRecipes != recipeSlots.Count)
            {
                recipeSlots.Clear();
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    recipeSlots.Add(new UIRecipeSlot(i));
                }

                tileChooserGrid.Clear();
                var tileUsageCounts = new Dictionary <int, int>();
                int currentCount;
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    for (int j = 0; j < 15; j++)
                    {
                        if (Main.recipe[i].requiredTile[j] == -1)
                        {
                            break;
                        }
                        tileUsageCounts.TryGetValue(Main.recipe[i].requiredTile[j], out currentCount);
                        tileUsageCounts[Main.recipe[i].requiredTile[j]] = currentCount + 1;
                    }
                }
                // sort
                var sorted = tileUsageCounts.OrderBy(kvp => kvp.Value);
                foreach (var tileUsage in sorted)
                {
                    var tileSlot = new UITileSlot(tileUsage.Key, tileUsage.Value);
                    tileChooserGrid.Add(tileSlot);
                    tileSlots.Add(tileSlot);
                }
                craftingTiles = tileUsageCounts.Select(x => x.Key).ToList();

                RecipeBrowserUI.instance.UpdateFavoritedPanel();
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            List <int> groups = new List <int>();

            if (queryItem.item.stack > 0)
            {
                int type = queryItem.item.type;

                foreach (var group in RecipeGroup.recipeGroups)
                {
                    if (group.Value.ValidItems.Contains(type))
                    {
                        groups.Add(group.Key);
                    }
                }
            }

            lootSourceGrid.Clear();
            if (queryLootItem != null)
            {
                //var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria",
                                            queryLootItem.modItem?.Name ?? Lang.GetItemNameValue(queryLootItem.type),
                                            queryLootItem.modItem != null ? 0 : queryLootItem.type);
                List <JSONNPC> npcsthatdropme;
                if (LootCache.instance.lootInfos.TryGetValue(jsonitem, out npcsthatdropme))
                {
                    foreach (var dropper in npcsthatdropme)
                    {
                        int id = dropper.GetID();
                        if (id == 0)
                        {
                            continue;
                        }

                        /*int id = dropper.id;
                         * if (id == 0)
                         * {
                         *      //it's a
                         *      Mod m = ModLoader.GetMod(dropper.mod);
                         *      if (m == null) continue;
                         *      id = m.NPCType(dropper.name);
                         * }*/
                        NPC npc = new NPC();
                        npc.SetDefaults(id);
                        var slot = new UINPCSlot(npc);
                        //lootSourceGrid.Add(slot);
                        lootSourceGrid._items.Add(slot);
                        lootSourceGrid._innerList.Append(slot);
                    }
                }
            }
            lootSourceGrid.UpdateOrder();
            lootSourceGrid._innerList.Recalculate();

            recipeGrid.Clear();
            for (int i = 0; i < Recipe.numRecipes; i++)
            {
                if (PassRecipeFilters(Main.recipe[i], groups))
                // all the filters
                //if (Main.projName[i].ToLower().IndexOf(searchFilter.Text, StringComparison.OrdinalIgnoreCase) != -1)
                {
                    var box = recipeSlots[i];
                    //
                    if (newestItem > 0)
                    {
                        Recipe recipe = Main.recipe[i];
                        box.recentlyDiscovered = false;
                        if (recipe.requiredItem.Any(x => x.type == newestItem))
                        {
                            box.recentlyDiscovered = true;
                        }
                    }

                    recipeGrid._items.Add(box);
                    recipeGrid._innerList.Append(box);
                }
            }

            recipeGrid.UpdateOrder();
            recipeGrid._innerList.Recalculate();
        }
コード例 #4
0
        internal void Update()
        {
            // TODO: investigate why this Update is slower than RecipeCatalogueUI

            if (!RecipeBrowserUI.instance.ShowRecipeBrowser || RecipeBrowserUI.instance.CurrentPanel != RecipeBrowserUI.ItemCatalogue)
            {
                return;
            }

            if (slowUpdateNeeded > 0)
            {
                slowUpdateNeeded--;
                if (slowUpdateNeeded == 0)
                {
                    updateNeeded = true;
                }
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded     = false;
            slowUpdateNeeded = 0;

            if (itemSlots.Count == 0)
            {
                // should only happen once
                craftResults = new bool[ItemLoader.ItemCount];
                isLoot       = new bool[ItemLoader.ItemCount];
                itemSlots.Clear();
                for (int type = 1; type < ItemLoader.ItemCount; type++)
                {
                    Item item = new Item();
                    item.SetDefaults(type, false);                     // 300 ms vs 30 ms
                    if (item.type == 0)
                    {
                        continue;
                    }
                    var slot = new UIItemCatalogueItemSlot(item);
                    itemSlots.Add(slot);
                }

                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    Recipe recipe = Main.recipe[i];
                    craftResults[recipe.createItem.type] = true;
                }

                foreach (var kvp in LootCache.instance.lootInfos)
                {
                    //if (kvp.Key.id == 0 && kvp.Key.mod == "Terraria")
                    //	Console.WriteLine();
                    int id = kvp.Key.GetID();
                    if (id > 0)
                    {
                        isLoot[id] = true;
                    }
                }
            }

            itemGrid.Clear();
            List <UIItemCatalogueItemSlot> slotsToUse = itemSlots;

            if (SharedUI.instance.SelectedCategory.name == ArmorSetFeatureHelper.ArmorSetsHoverTest)
            {
                if (ArmorSetFeatureHelper.armorSetSlots == null)
                {
                    ArmorSetFeatureHelper.CalculateArmorSets();
                }
                slotsToUse = ArmorSetFeatureHelper.armorSetSlots.Cast <UIItemCatalogueItemSlot>().ToList();
                ArmorSetFeatureHelper.AppendSpecialUI(itemGrid);
            }

            foreach (var slot in slotsToUse)
            {
                if (PassItemFilters(slot))
                {
                    itemGrid._items.Add(slot);
                    itemGrid._innerList.Append(slot);
                }
            }
            itemGrid.UpdateOrder();
            itemGrid._innerList.Recalculate();
        }
コード例 #5
0
        private void UpdateGrid()
        {
            if (Recipe.numRecipes != recipeSlots.Count)
            {
                recipeSlots.Clear();
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    recipeSlots.Add(new UIRecipeSlot(i));
                }
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            List <int> groups = new List <int>();

            if (queryItem.item.stack > 0 && !TileLookupRadioButton.Selected)
            {
                int type = queryItem.item.type;

                foreach (var group in RecipeGroup.recipeGroups)
                {
                    if (group.Value.ValidItems.Contains(type))
                    {
                        groups.Add(group.Key);
                    }
                }
            }

            lootSourceGrid.Clear();
            if (queryLootItem != null)
            {
                //var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                var            jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", queryLootItem.modItem?.Name ?? Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                List <JSONNPC> npcsthatdropme;
                if (LootCache.instance.lootInfos.TryGetValue(jsonitem, out npcsthatdropme))
                {
                    foreach (var dropper in npcsthatdropme)
                    {
                        int id = dropper.GetID();
                        if (id == 0)
                        {
                            continue;
                        }

                        /*int id = dropper.id;
                         * if (id == 0)
                         * {
                         *      //it's a
                         *      Mod m = ModLoader.GetMod(dropper.mod);
                         *      if (m == null) continue;
                         *      id = m.NPCType(dropper.name);
                         * }*/
                        NPC npc = new NPC();
                        npc.SetDefaults(id);
                        var slot = new UINPCSlot(npc);
                        //lootSourceGrid.Add(slot);
                        lootSourceGrid._items.Add(slot);
                        lootSourceGrid._innerList.Append(slot);
                    }
                }
            }
            lootSourceGrid.UpdateOrder();
            lootSourceGrid._innerList.Recalculate();

            recipeGrid.Clear();
            for (int i = 0; i < Recipe.numRecipes; i++)
            {
                if (PassRecipeFilters(Main.recipe[i], groups))
                // all the filters
                //if (Main.projName[i].ToLower().IndexOf(searchFilter.Text, StringComparison.OrdinalIgnoreCase) != -1)
                {
                    var box = recipeSlots[i];
                    //
                    if (newestItem > 0)
                    {
                        Recipe recipe = Main.recipe[i];
                        box.recentlyDiscovered = false;
                        if (recipe.requiredItem.Any(x => x.type == newestItem))
                        {
                            box.recentlyDiscovered = true;
                        }
                    }

                    recipeGrid._items.Add(box);
                    recipeGrid._innerList.Append(box);
                }
            }

            recipeGrid.UpdateOrder();
            recipeGrid._innerList.Recalculate();
        }