コード例 #1
0
ファイル: Bag.cs プロジェクト: sinue-dev/Rebirth
        public void Start()
        {
            character  = GetComponent <RebirthPlayerController>();
            UIBagPanel = GameManager.singleton.Hud.UIBagPanel;
            for (int i = 0; i < UIBagPanel.transform.childCount; i++)
            {
                GameObject slot    = UIBagPanel.transform.GetChild(i).gameObject;
                BagSlot    bagSlot = slot.AddComponent <BagSlot>();
                bagSlot.InitSlot(i);
                mSlots.Add(bagSlot);
            }

            ItemUsed    += UIBag_ItemUsed;
            ItemAdded   += UIBag_ItemAdded;
            ItemRemoved += UIBag_ItemRemoved;
        }
コード例 #2
0
ファイル: CharacterStats.cs プロジェクト: sinue-dev/Rebirth
        void Start()
        {
            character = GetComponent <RebirthPlayerController>();

            #region Health
            cHealth.AddAttribute(cToughness);
            Health = cHealth.FinalValue;

            cHealth.AddAttribute(new CAttribute("Health_RegenerationRate", HealthRegenerationRate));
            cHealth.AddAttribute(new CAttribute("Health_FallRate", HealthFallRate));
            #endregion

            #region Hunger / Thirst / Fatigue
            Hunger = cHunger.FinalValue;
            cHunger.AddAttribute(new CAttribute("Hunger_FallRate", HungerFallRate));

            Thirst = cThirst.FinalValue;
            cThirst.AddAttribute(new CAttribute("Thirst_FallRate", ThirstFallRate));

            cFatigue.AddAttribute(cAgility);
            Fatigue = cFatigue.FinalValue;
            cFatigue.AddAttribute(new CAttribute("Fatigue_FallRate", FatigueFallRate));
            #endregion

            #region Endurance
            cEndurance.AddAttribute(cAgility);
            endurance = cEndurance.FinalValue;
            cEndurance.AddAttribute(new CAttribute("Endurance_RegenerationRate", EnduranceRegenerationRate));
            cEndurance.AddAttribute(new CAttribute("Endurancea_FallRate", EnduranceFallRate));
            #endregion

            #region Weight / Endurance
            //weight.AddAttribute(endurance);
            //Vitals_Weight = 0; // Calculate Weight from Inventory Items
            #endregion

            InvokeRepeating("UpdateUI", 0.1f, 0.1f);
        }
コード例 #3
0
 void Start()
 {
     GM        = GameManager.singleton;
     character = GetComponent <RebirthPlayerController>();
     anim      = GetComponent <Animator>();
 }