private Bitmap CreateGeneralSkills(DataRow[] generalSkills) { Bitmap generalSkillLayer = null; Graphics g = null; generalSkillLayer = new Bitmap(_unscaledSize.Width, _unscaledSize.Height); g = Graphics.FromImage(generalSkillLayer); g.Clear(Color.Transparent); int xOffset = 0; int yOffset = 0; int distanceX = 80; int distanceY = 80; foreach (DataRow generalSkill in generalSkills) { int x = (int)generalSkill["skillPageColumn"]; int y = (int)generalSkill["skillPageRow"]; string skillName = (string)generalSkill["skill"]; string iconName = (string)generalSkill["largeIcon"]; int maxLevel = (int)generalSkill["maxLevel"]; if (skillName.Contains("Swiftness_Boost")) { xOffset = 20; yOffset = 970; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); // draw skillIconPanel // _g.DrawImage(_skillIconPanel, loc); // draw skillIcon Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X + 4, loc.Y + 4)); image.Dispose(); // set controls SkillControls skillControl = new SkillControls((int)generalSkill["code"], skillName); CreateControls(ref skillControl, maxLevel, loc); } else { xOffset = 24; yOffset = 974; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X, loc.Y)); image.Dispose(); } } if (g != null) { g.Dispose(); } return(generalSkillLayer); }
private void CreateControls(ref SkillControls skillControl, int maxLevel, Point loc) { skillControl.MaxLevel = maxLevel; skillControl.Location = new Point(loc.X, loc.Y + 4); SizeF size = new SizeF(.7f, .7f); skillControl.Label.Scale(size); skillControl.AddButton.Scale(size); skillControl.SubsButton.Scale(size); _skillControls.Add(skillControl); }
private Bitmap CreateClassSkills(DataRow[] classSkills) { try { /* * SKILLTABS: * * 0 = general skills (sprint, left_weapon, right_weapon, recall...) * 1 = Blademaster * 3 = Guardian * 6 = Evoker * 8 = Summoner * 11 = Marksman * 13 = Engineer */ //TODO: //When adding a skillpoint, check if the (skills) prerequisites were met Bitmap skillIconLayer = null; Graphics g = null; skillIconLayer = new Bitmap(_unscaledSize.Width, _unscaledSize.Height); g = Graphics.FromImage(skillIconLayer); g.Clear(Color.Transparent); int xOffset = 48; //144; int yOffset = 96 + 24; //192; int distanceX = 120; int distanceY = 122 - 4; foreach (DataRow skill in classSkills) { int x = (int)skill["skillPageColumn"]; int y = (int)skill["skillPageRow"]; string skillName = (string)skill["skill"]; string iconName = (string)skill["largeIcon"]; int maxLevel = (int)skill["maxLevel"]; int currentIndex = (int)skill["index"]; int requiredSkill = (int)skill["requiredskills1"]; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); // draw skillIconPanel g.DrawImage(_skillIconPanel, loc); // draw skillIcon Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X + 4, loc.Y + 4)); image.Dispose(); // set controls SkillControls skillControl = new SkillControls((int)skill["code"], skillName); CreateControls(ref skillControl, maxLevel, loc); skillControl.GridPosition = new Point(x, y); skillControl.Size = _skillIconPanel.Size; } if (g != null) { g.Dispose(); } return(skillIconLayer); } catch (Exception ex) { MessageBox.Show(ex.Message, "CreateClassSkills"); return(null); } }
private Bitmap CreateGeneralSkills(DataRow[] generalSkills) { Bitmap generalSkillLayer = null; Graphics g = null; generalSkillLayer = new Bitmap(_unscaledSize.Width, _unscaledSize.Height); g = Graphics.FromImage(generalSkillLayer); g.Clear(Color.Transparent); int xOffset = 0; int yOffset = 0; int distanceX = 80; int distanceY = 80; foreach (DataRow generalSkill in generalSkills) { int x = (int)generalSkill["skillPageColumn"]; int y = (int)generalSkill["skillPageRow"]; string skillName = (string)generalSkill["skill"]; string iconName = (string)generalSkill["largeIcon"]; int maxLevel = (int)generalSkill["maxLevel"]; if (skillName.Contains("Swiftness_Boost")) { xOffset = 20; yOffset = 970; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); // draw skillIconPanel // _g.DrawImage(_skillIconPanel, loc); // draw skillIcon Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X + 4, loc.Y + 4)); image.Dispose(); // set controls SkillControls skillControl = new SkillControls((int)generalSkill["code"], skillName); CreateControls(ref skillControl, maxLevel, loc); } else { xOffset = 24; yOffset = 974; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X, loc.Y)); image.Dispose(); } } if (g != null) { g.Dispose(); } return generalSkillLayer; }
private Bitmap CreateClassSkills(DataRow[] classSkills) { try { /* * SKILLTABS: * * 0 = general skills (sprint, left_weapon, right_weapon, recall...) * 1 = Blademaster * 3 = Guardian * 6 = Evoker * 8 = Summoner * 11 = Marksman * 13 = Engineer */ //TODO: //When adding a skillpoint, check if the (skills) prerequisites were met Bitmap skillIconLayer = null; Graphics g = null; skillIconLayer = new Bitmap(_unscaledSize.Width, _unscaledSize.Height); g = Graphics.FromImage(skillIconLayer); g.Clear(Color.Transparent); int xOffset = 48;//144; int yOffset = 96 + 24;//192; int distanceX = 120; int distanceY = 122 - 4; foreach (DataRow skill in classSkills) { int x = (int)skill["skillPageColumn"]; int y = (int)skill["skillPageRow"]; string skillName = (string)skill["skill"]; string iconName = (string)skill["largeIcon"]; int maxLevel = (int)skill["maxLevel"]; int currentIndex = (int)skill["index"]; int requiredSkill = (int)skill["requiredskills1"]; Point loc = new Point(x * distanceX + xOffset, y * distanceY + yOffset); // draw skillIconPanel g.DrawImage(_skillIconPanel, loc); // draw skillIcon Bitmap image = _textureHandler.GetImageFromSkillTree(iconName); g.DrawImage(image, new Point(loc.X + 4, loc.Y + 4)); image.Dispose(); // set controls SkillControls skillControl = new SkillControls((int)skill["code"], skillName); CreateControls(ref skillControl, maxLevel, loc); skillControl.GridPosition = new Point(x, y); skillControl.Size = _skillIconPanel.Size; } if (g != null) { g.Dispose(); } return skillIconLayer; } catch (Exception ex) { MessageBox.Show(ex.Message, "CreateClassSkills"); return null; } }