static void RunEditorUpdate() { if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) { return; } if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } UpdateLoop.UpdateOnSceneChange(); try { if (!ColorSettings.isInitialized) { ColorSettings.Update(); } InternalCSGModelManager.CheckForChanges(forceHierarchyUpdate: false); TooltipUtility.CleanCache(); } catch (Exception ex) { Debug.LogException(ex); } }
static void OnScene(SceneView sceneView) { if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) { return; } UpdateOnSceneChange(); if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } if (Event.current.type == EventType.Repaint && !ColorSettings.isInitialized) { ColorSettings.Update(); } if (!IsActive()) { ResetUpdateRoutine(); } if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag) { mousePressed = true; } else if (Event.current.type == EventType.MouseUp || Event.current.type == EventType.MouseMove) { mousePressed = false; } var s_RectSelectionID_instance = (int)s_RectSelectionID_field.GetValue(null); UpdateRectSelection(sceneView, s_RectSelectionID_instance); OnHandleDragAndDrop(inSceneView: true); var eventType = Event.current.GetTypeForControl(s_RectSelectionID_instance); var hotControl = GUIUtility.hotControl; if (hotControl == s_RectSelectionID_instance && CSGBrushEditorManager.ActiveTool.IgnoreUnityRect) { hotControl = 0; GUIUtility.hotControl = 0; } switch (eventType) { case EventType.MouseDown: { rectClickDown = (Event.current.button == 0 && hotControl == s_RectSelectionID_instance); clickMousePosition = Event.current.mousePosition; mouseDragged = false; break; } case EventType.MouseUp: { rectClickDown = false; break; } case EventType.MouseMove: { rectClickDown = false; break; } case EventType.Used: { if (clickMousePosition != Event.current.mousePosition) { mouseDragged = true; } if (!mouseDragged && rectClickDown && Event.current.button == 0) { // m_RectSelection field of SceneView var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView); var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance); if (!m_RectSelecting_instance) { // make sure GeneratedMeshes are not part of our selection if (Selection.gameObjects != null) { var selectedObjects = Selection.objects; var foundObjects = new List <UnityEngine.Object>(); foreach (var obj in selectedObjects) { var component = obj as Component; var gameObject = obj as GameObject; var transform = obj as Transform; if (!(component && component.GetComponent <GeneratedMeshes>()) && !(gameObject && gameObject.GetComponent <GeneratedMeshes>()) && !(transform && transform.GetComponent <Transform>())) { foundObjects.Add(obj); } } if (foundObjects.Count != selectedObjects.Length) { Selection.objects = foundObjects.ToArray(); } } SelectionUtility.DoSelectionClick(); Event.current.Use(); } } rectClickDown = false; break; } case EventType.ValidateCommand: { if (Event.current.commandName == "SelectAll") { Event.current.Use(); break; } if (Keys.HandleSceneValidate(CSGBrushEditorManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } case EventType.ExecuteCommand: { if (Event.current.commandName == "SelectAll") { var transforms = new List <UnityEngine.Object>(); for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++) { var scene = SceneManager.GetSceneAt(sceneIndex); foreach (var gameObject in scene.GetRootGameObjects()) { foreach (var transform in gameObject.GetComponentsInChildren <Transform>()) { if ((transform.hideFlags & (HideFlags.NotEditable | HideFlags.HideInHierarchy)) == (HideFlags.NotEditable | HideFlags.HideInHierarchy)) { continue; } transforms.Add(transform.gameObject); } } } Selection.objects = transforms.ToArray(); Event.current.Use(); break; } break; } case EventType.KeyDown: { if (Keys.HandleSceneKeyDown(CSGBrushEditorManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } case EventType.KeyUp: { if (Keys.HandleSceneKeyUp(CSGBrushEditorManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } case EventType.Layout: { if (currentDragTool != null) { currentDragTool.Layout(); } break; } case EventType.Repaint: { break; } } //bool fallbackGUI = EditorWindow.focusedWindow != sceneView; //fallbackGUI = CSGBrushEditorManager.InitSceneGUI(sceneView); // || fallbackGUI; //fallbackGUI = true; /* * if (SceneQueryUtility._deepClickIntersections != null && * SceneQueryUtility._deepClickIntersections.Length > 0) * { * foreach (var intersection in SceneQueryUtility._deepClickIntersections) * { * var triangle = intersection.triangle; * Debug.DrawLine(triangle[0], triangle[1]); * Debug.DrawLine(triangle[1], triangle[2]); * Debug.DrawLine(triangle[2], triangle[0]); * } * } */ if (Event.current.type == EventType.Repaint) { MeshInstanceManager.RenderHelperSurfaces(sceneView); } if (Event.current.type == EventType.Repaint) { if (currentDragTool != null) { currentDragTool.OnPaint(); } SceneTools.OnPaint(sceneView); } else //if (fallbackGUI) { BottomBarGUI.ShowGUI(sceneView); } CSGBrushEditorManager.OnSceneGUI(sceneView); //if (fallbackGUI) { TooltipUtility.InitToolTip(sceneView); if (Event.current.type == EventType.Repaint) { BottomBarGUI.ShowGUI(sceneView); } if (!mousePressed) { Handles.BeginGUI(); TooltipUtility.DrawToolTip(getLastRect: false); Handles.EndGUI(); } } }
internal static void OnScene(SceneView sceneView) { if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) { return; } if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } UpdateLoop.UpdateOnSceneChange(); if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) { ColorSettings.isInitialized = false; } else if (!ColorSettings.isInitialized) { if (Event.current.type == EventType.Repaint) { ColorSettings.Update(); } } if (!UpdateLoop.IsActive()) { UpdateLoop.ResetUpdateRoutine(); } if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag) { mousePressed = true; } else if (Event.current.type == EventType.MouseUp || Event.current.type == EventType.MouseMove) { mousePressed = false; } SceneDragToolManager.OnHandleDragAndDrop(sceneView); RectangleSelectionManager.Update(sceneView); EditModeManager.InitSceneGUI(sceneView); if (Event.current.type == EventType.Repaint) { MeshInstanceManager.RenderHelperSurfaces(sceneView); } if (Event.current.type == EventType.Repaint) { SceneToolRenderer.OnPaint(sceneView); } else //if (fallbackGUI) { SceneViewBottomBarGUI.ShowGUI(sceneView); SceneViewInfoGUI.DrawInfoGUI(sceneView); } EditModeManager.OnSceneGUI(sceneView); //if (fallbackGUI) { TooltipUtility.InitToolTip(sceneView); if (Event.current.type == EventType.Repaint) { SceneViewBottomBarGUI.ShowGUI(sceneView); SceneViewInfoGUI.DrawInfoGUI(sceneView); } if (!mousePressed) { Handles.BeginGUI(); TooltipUtility.DrawToolTip(getLastRect: false); Handles.EndGUI(); } } if (Event.current.type == EventType.Layout) { var currentFocusControl = CSGHandles.FocusControl; if (prevFocusControl != currentFocusControl) { prevFocusControl = currentFocusControl; HandleUtility.Repaint(); } } }
internal static void OnScene(SceneView sceneView) { if (Event.current.type == EventType.MouseMove) { sceneView.Repaint(); } sceneView.cameraSettings.dynamicClip = false; sceneView.cameraSettings.easingEnabled = false; sceneView.cameraSettings.accelerationEnabled = false; //if (sceneView.orthographic) //{ // sceneView.camera.nearClipPlane = 1; // sceneView.camera.farClipPlane = 1001f; // var camPos = sceneView.pivot; // var camForward = sceneView.camera.transform.forward; // for (int i = 0; i < 3; i++) // { // if (!FastApproximately(camForward[i], 0, .01f)) // { // camPos[i] = 1000; // } // } // sceneView.pivot = camPos; //} if (sceneView.orthographic) { if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.F) { Event.current.Use(); sceneView.pivot = Vector3.zero; if (TryGetSelectionBounds(out Bounds bounds)) { var sz = bounds.extents.magnitude; sz = Mathf.Clamp(sz, 0.05f, 500); sceneView.pivot = bounds.center; sceneView.size = sz; } } if (sceneView.size > 500) { sceneView.size = 500; } if (sceneView.size < .05f) { sceneView.size = .05f; } } CSGSettings.RegisterSceneView(sceneView); if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG || EditorApplication.isPlayingOrWillChangePlaymode) { return; } UpdateLoop.UpdateOnSceneChange(); if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) { ColorSettings.isInitialized = false; } else if (!ColorSettings.isInitialized) { if (Event.current.type == EventType.Repaint) { ColorSettings.Update(); } } if (!UpdateLoop.IsActive()) { UpdateLoop.ResetUpdateRoutine(); } if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag) { mousePressed = true; } else if (Event.current.type == EventType.MouseUp || Event.current.type == EventType.MouseMove) { mousePressed = false; } SceneDragToolManager.OnHandleDragAndDrop(sceneView); RectangleSelectionManager.Update(sceneView); EditModeManager.InitSceneGUI(sceneView); if (Event.current.type == EventType.Repaint) { MeshInstanceManager.UpdateHelperSurfaces(); SceneToolRenderer.OnPaint(sceneView); } else { SceneViewBottomBarGUI.ShowGUI(sceneView); SceneViewInfoGUI.DrawInfoGUI(sceneView); } //if(EditorWindow.mouseOverWindow == sceneView) { EditModeManager.OnSceneGUI(sceneView); TooltipUtility.InitToolTip(sceneView); if (!mousePressed) { Handles.BeginGUI(); TooltipUtility.DrawToolTip(getLastRect: false); Handles.EndGUI(); } if (Event.current.type == EventType.Layout) { var currentFocusControl = CSGHandles.FocusControl; if (prevFocusControl != currentFocusControl) { prevFocusControl = currentFocusControl; HandleUtility.Repaint(); } } } }