コード例 #1
0
ファイル: CombatWindow.xaml.cs プロジェクト: sapeornis/Realm2
 public CombatWindow(Enemy e)
 {
     InitializeComponent();
     d = new Dice();
     //disable the main window
     Program.main.mainWindow.IsEnabled = false;
     //save the enemy
     enemy = e;
     //bind the Abililty picker ComboBox to the Player's Abilities.
     abilityPicker.ItemsSource = Program.main.player.combatAbilities;
     write("You have entered combat with a ", "Black", true);
     write(enemy.name, "LawnGreen", true);
     write(".", "Black", true);
     //update the enemt name label
     enemyName.Content = enemy.name;
     //if the Player is Human and the Enemy is stronger, buff him
     if (Program.main.player.pRace is Human && enemy.level > Program.main.player.level)
     {
         write(Program.main.player.name + "'s", "Black");
         write(" Spark of Hope ", "Aqua", true);
         write(" has given " + Program.main.player.name + " determination to win!", "Black", true);
         int difference = Convert.ToInt32((enemy.level - Program.main.player.level) * 1.5);
         Program.main.player.atk += difference;
         Program.main.player.def += difference;
         Program.main.player.spd += difference;
         Program.main.player.intl += difference;
     }
     else if (Program.main.player.pRace is Orc && Program.main.player.hp != Program.main.player.maxhp)
     {
         float mod = 1.0f - (float)(Program.main.player.hp / Program.main.player.maxhp);
         Program.main.player.atk = Convert.ToInt32(Program.main.player.atk * mod);
     }
     //write the stats
     writeEnemyStats();
     Program.main.writeStats();
     //give the first turn to whoever is faster
     isPlayerTurn = Program.main.player.spd >= enemy.spd;
     if (isPlayerTurn)
         goButton.IsEnabled = true;
     else
     {
         goButton.IsEnabled = false;
         EnemyAttack(enemy);
         isPlayerTurn = true;
         goButton.IsEnabled = true;
     }
 }
コード例 #2
0
ファイル: Map.cs プロジェクト: sapeornis/Realm2
 /// <summary>
 /// 20% of putting the player into combat with a relevant Enemy.
 /// </summary>
 public void checkCombat()
 {
     Dice d = new Dice();
     if (d.roll(1, 5) == 1)
     {
         Enemy e = getRelevantEnemy();
         Program.main.EnterCombat(e);
     }
 }
コード例 #3
0
ファイル: Enemy.cs プロジェクト: sapeornis/Realm2
 public override int Attack(Player player, out string used)
 {
     Dice d = new Dice();
     int dmg = 0;
     used = abilities[Program.random.Next(0, abilities.Count)];
     switch(used)
     {
         case "Attack":
             dmg = Math.Max(d.roll(1, atk) - player.def, 1);
             break;
         case "Sticky Smash":
             dmg = Math.Max(d.roll(2, atk) - player.def, 1);
             break;
     }
     return dmg;
 }
コード例 #4
0
 public override int Execute(object target)
 {
     ((Enemy)target).effects.Add(new Blind(1));
     return(Math.Max(1, Dice.roll(2, Program.main.player.spd) - (((Enemy)target).def / 2)));
 }
コード例 #5
0
 public override int Execute(object target)
 {
     //1D(atk + spd)/2
     return(Math.Max((Dice.roll(1, (Program.main.player.atk + Program.main.player.spd) / 2)), 1));
 }
コード例 #6
0
 public override int Execute(object target)
 {
     //(3Datk / 2) - enemydef damage
     return(Math.Max((Dice.roll(3, Program.main.player.atk / 2) - ((Enemy)target).def), 1));
 }
コード例 #7
0
 public override int Execute(object target)
 {
     //(2Datk / 2) - (enemydef / 2) damage
     return(Math.Max((Dice.roll(2, Program.main.player.atk / 2) - ((Enemy)target).def / 2), 2));
 }
コード例 #8
0
 public override int Execute(object target)
 {
     //(1Dint + 2) - (enemydef / 2) damage
     return(Math.Max((Dice.roll(1, Program.main.player.intl) + 2) - (((Enemy)target).def / 2), 1));
 }
コード例 #9
0
 public override int Execute(object target)
 {
     //(1Datk + 4) - enemydef damage
     return(Math.Max((Dice.roll(1, Program.main.player.atk) + 4) - ((((Enemy)target).def * 3) / 4), 1));
 }