コード例 #1
0
ファイル: APIService.cs プロジェクト: JonnyNova/RealRuins
        public void LoadAllMapsForSeed(string seed, int mapSize, float coverage, Action <bool, List <PlanetTileInfo> > completionHandler)
        {
            var path = APIRoot + MapsBySeedListPath + seed;

            string requestLink = path + "?limit=9999&coverage=" + coverage + "&mapSize=" + mapSize;

            Debug.Log(Debug.Loader, "Loading all compatible blueprings by link {0}", requestLink);
            UnityWebRequest request = new UnityWebRequest(requestLink, "GET")
            {
                downloadHandler = new DownloadHandlerBuffer()
            };

            Action <byte[]> internalSuccessHandler = delegate(byte[] response) {
                string jsonString = Encoding.UTF8.GetString(response);

                List <PlanetTileInfo> tiles = new List <PlanetTileInfo>();

                var json = JSON.Parse(jsonString);
                if (json != null)
                {
                    foreach (JSONNode node in json)
                    {
                        string name = node["nameInBucket"]?.Value;
                        if (name != null)
                        {
                            PlanetTileInfo tileInfo = new PlanetTileInfo();
                            tileInfo.mapId     = name;
                            tileInfo.tile      = node["tileId"]?.AsInt ?? 0;
                            tileInfo.biomeName = node["biome"]?.Value;
                            tileInfo.originX   = node["originX"]?.AsInt ?? 0;
                            tileInfo.originZ   = node["originZ"]?.AsInt ?? 0;
                            tiles.Add(tileInfo);
                        }
                    }
                }

                completionHandler(true, tiles);
            };

            void failureHandler(Exception ex)
            {
                Debug.Error(Debug.Loader, string.Format("Exception during loading object: {0}", ex), true);
                completionHandler(false, null);
            }

            AwaitUnityDataWebResponse(request, internalSuccessHandler, failureHandler);
        }
コード例 #2
0
        public static bool CreatePOI(PlanetTileInfo tileInfo, string gameName, bool biomeStrict, bool costStrict, bool itemsStrict)
        {
            if (tileInfo.tile >= Find.WorldGrid.TilesCount)
            {
                return(false);
            }

            if (!TileFinder.IsValidTileForNewSettlement(tileInfo.tile))
            {
                return(false);
            }

            if (biomeStrict && tileInfo.biomeName != Find.WorldGrid.tiles[tileInfo.tile].biome.defName)
            {
                Debug.Warning(Debug.POI, "Skipped blueprint due to wrong biome");
                return(false);
            }

            string    filename = SnapshotStoreManager.Instance.SnapshotNameFor(tileInfo.mapId, gameName);
            Blueprint bp       = BlueprintLoader.LoadWholeBlueprintAtPath(filename);

            if (bp == null)
            {
                return(false);
            }

            if (tileInfo.originX + bp.width > Find.World.info.initialMapSize.x || tileInfo.originZ + bp.height > Find.World.info.initialMapSize.z)
            {
                Debug.Warning(Debug.POI, "Skipped because of exceeding size ({{0} + {1} > {2} && {3} + {4} > {5})", tileInfo.originX, bp.width, Find.World.info.initialMapSize.x, tileInfo.originZ, bp.height, Find.World.info.initialMapSize.z);
                return(false);
            }

            BlueprintAnalyzer ba = new BlueprintAnalyzer(bp);

            ba.Analyze();
            if (costStrict && (ba.result.totalItemsCost < 1000))
            {
                Debug.Warning(Debug.POI, "Skipped blueprint due to low total cost or tiles count");
                return(false);
            }

            if (ba.result.occupiedTilesCount < 50 || ba.result.totalArea < 200)
            {
                Debug.Warning(Debug.POI, "Skipped blueprint due to low area ({0}) and/or items count {1}", ba.result.totalArea, ba.result.occupiedTilesCount);
                return(false);
            }

            var poiType = ba.determinedType;

            Faction faction = null;

            if (Rand.Chance(ba.chanceOfHavingFaction()))
            {
                Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out faction, false, false, minTechLevel: MinTechLevelForPOIType(poiType));
            }

            RealRuinsPOIWorldObject site = TryCreateWorldObject(tileInfo.tile, faction);

            if (site == null)
            {
                return(false);
            }

            RealRuinsPOIComp comp = site.GetComponent <RealRuinsPOIComp>();

            if (comp == null)
            {
                Debug.Error(Debug.BlueprintTransfer, "POI Component is null!");
            }
            else
            {
                comp.blueprintName           = tileInfo.mapId;
                comp.gameName                = gameName;
                comp.originX                 = tileInfo.originX;
                comp.originZ                 = tileInfo.originZ;
                comp.poiType                 = (int)poiType;
                comp.militaryPower           = ba.militaryPower;
                comp.mannableCount           = ba.mannableCount;
                comp.approximateSnapshotCost = ba.result.totalItemsCost;
                comp.bedsCount               = ba.result.bedsCount;
            }

            return(true);
        }