コード例 #1
0
        /// <summary>
        /// Constructor - adds default options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        internal DefaultsPanelBase(UITabstrip tabStrip, int tabIndex) : base(tabStrip, tabIndex)
        {
            // Initialise arrays.
            AvailablePopPacks   = new PopDataPack[SubServiceNames.Length][];
            AvailableFloorPacks = FloorData.instance.Packs;
            PopMenus            = new UIDropDown[SubServiceNames.Length];
            FloorMenus          = new UIDropDown[SubServiceNames.Length];

            // Add title.
            float currentY = PanelUtils.TitleLabel(panel, TitleKey);

            // Add header controls.
            currentY = PanelHeader(currentY);

            // Add menus.
            currentY = SetUpMenus(currentY);

            // Add buttons- add extra space.
            FooterButtons(currentY + Margin);

            // Set control values.
            UpdateControls();
        }
コード例 #2
0
        /// <summary>
        /// Updates the population calculation pack selection to the selected pack.
        /// </summary>
        /// <param name="index">Index number (from menu) of selection pack</param>
        private void UpdatePopSelection(PopDataPack popPack)
        {
            // Update selected pack.
            currentPopPack = popPack;

            // Update description.
            popDescription.text = currentPopPack.description;

            // Check if we're using legacy or volumetric data.
            if (currentPopPack is VolumetricPopPack)
            {
                // Volumetric pack.  Are we coming from a legacy setting?
                if (usingLegacy)
                {
                    // Reset flag.
                    usingLegacy = false;

                    // Restore floor rendering.
                    BuildingDetailsPanel.Panel.HideFloors = false;

                    // Update override label text.
                    floorOverrideLabel.text = Translations.Translate("RPR_CAL_FOV");

                    // Set visibility.
                    legacyPanel.Hide();
                    volumetricPanel.Show();
                }

                // Update panel with new calculations.
                LevelData thisLevel = CurrentLevelData;
                volumetricPanel.UpdatePopText(thisLevel);
                volumetricPanel.CalculateVolumetric(currentBuilding, thisLevel, currentFloorOverride ?? currentFloorPack, currentSchoolPack, currentMult);

                // Set visibility.
                if (currentFloorOverride == null)
                {
                    floorOverrideLabel.Hide();
                }
                else
                {
                    floorOverrideLabel.Show();
                }

                floorPanel.Show();
            }
            else
            {
                // Using legacy calcs = set flag.
                usingLegacy = true;

                // Set visibility.
                volumetricPanel.Hide();
                floorPanel.Hide();
                legacyPanel.Show();

                // Set override label and show.
                floorOverrideLabel.text = Translations.Translate("RPR_CAL_FLG");
                floorOverrideLabel.Show();

                // Cancel any floor rendering.
                BuildingDetailsPanel.Panel.HideFloors = true;
            }
        }
コード例 #3
0
        /// <summary>
        /// Called whenever the currently selected building is changed to update the panel display.
        /// </summary>
        /// <param name="building">Newly selected building</param>
        internal void SelectionChanged(BuildingInfo building)
        {
            // Set current building.
            currentBuilding = building;

            // Safety first!
            if (currentBuilding != null)
            {
                string buildingName = building.name;

                // Get available calculation packs for this building.
                popPacks   = PopData.instance.GetPacks(building);
                floorPacks = FloorData.instance.Packs;

                // Get current and default packs for this item.
                currentPopPack   = (PopDataPack)PopData.instance.ActivePack(building);
                currentFloorPack = (FloorDataPack)FloorData.instance.ActivePack(building);
                PopDataPack   defaultPopPack   = (PopDataPack)PopData.instance.CurrentDefaultPack(building);
                FloorDataPack defaultFloorPack = (FloorDataPack)FloorData.instance.CurrentDefaultPack(building);

                // Update multiplier before we do any other calcs.
                multCheck.isChecked = Multipliers.instance.HasOverride(buildingName);
                currentMult         = Multipliers.instance.ActiveMultiplier(building);


                // Build pop pack menu.
                popMenu.items = new string[popPacks.Length];
                for (int i = 0; i < popMenu.items.Length; ++i)
                {
                    popMenu.items[i] = popPacks[i].displayName;

                    // Check for default name match,
                    if (popPacks[i].name.Equals(defaultPopPack.name))
                    {
                        popMenu.items[i] += Translations.Translate("RPR_PCK_DEF");
                    }

                    // Set menu selection to current pack if it matches.
                    if (popPacks[i].name.Equals(currentPopPack.name))
                    {
                        popMenu.selectedIndex = i;
                    }
                }

                // Set population pack to current pack.
                UpdatePopSelection(currentPopPack);

                // Build floor pack menu.
                floorMenu.items = new string[floorPacks.Length];
                for (int i = 0; i < floorPacks.Length; ++i)
                {
                    floorMenu.items[i] = floorPacks[i].displayName;

                    // Check for default name match,
                    if (floorPacks[i].name.Equals(defaultFloorPack.name))
                    {
                        floorMenu.items[i] += Translations.Translate("RPR_PCK_DEF");
                    }

                    // Set menu selection to current pack if it matches.
                    if (floorPacks[i].name.Equals(currentFloorPack.name))
                    {
                        floorMenu.selectedIndex = i;

                        // Force pack selection update.
                        UpdateFloorSelection(i);
                    }
                }

                // Update legacy panel for private building AIs (volumetric panel is updated by menu selection change above).
                if (building.GetAI() is PrivateBuildingAI)
                {
                    legacyPanel.SelectionChanged(building);
                }

                // Is this a school building (need to do school building after pop and floor packs are updated)?
                if (building.GetAI() is SchoolAI)
                {
                    // Yes - school building.  Set current pack.
                    currentSchoolPack = (SchoolDataPack)SchoolData.instance.ActivePack(building);

                    // Are we using custom school settings?
                    if (ModSettings.enableSchoolProperties)
                    {
                        // Yes - extend panel height and show school panel.
                        volumetricPanel.relativePosition = new Vector2(0f, SchoolCalcY);
                        applyButton.relativePosition     = new Vector2(ApplyX, SchoolSaveY);

                        // Get available school packs for this building.
                        schoolPacks = SchoolData.instance.GetPacks(building);

                        // Get current and default packs for this item.
                        currentSchoolPack = (SchoolDataPack)SchoolData.instance.ActivePack(building);
                        SchoolDataPack defaultSchoolPack = (SchoolDataPack)SchoolData.instance.CurrentDefaultPack(building);

                        // Build school pack menu.
                        schoolMenu.items = new string[schoolPacks.Length];
                        for (int i = 0; i < schoolMenu.items.Length; ++i)
                        {
                            schoolMenu.items[i] = schoolPacks[i].displayName;

                            // Check for default name match,
                            if (schoolPacks[i].name.Equals(defaultSchoolPack.name))
                            {
                                schoolMenu.items[i] += Translations.Translate("RPR_PCK_DEF");
                            }

                            // Set menu selection to current pack if it matches.
                            if (schoolPacks[i].name.Equals(currentSchoolPack.name))
                            {
                                schoolMenu.selectedIndex = i;

                                // Force pack selection update.
                                UpdateSchoolSelection(i);
                            }
                        }

                        // Set multiplier value.
                        multSlider.value = currentMult;

                        schoolPanel.Show();
                    }
                    else
                    {
                        // It's a school, but we're not using custom school settings, so use the non-school layout.
                        volumetricPanel.relativePosition = new Vector2(0f, BaseCalcY);
                        applyButton.relativePosition     = new Vector2(ApplyX, BaseSaveY);
                        schoolPanel.Hide();
                    }
                }
                else
                {
                    // Not a school building - use non-school layout.
                    currentSchoolPack = null;
                    volumetricPanel.relativePosition = new Vector2(0f, BaseCalcY);
                    applyButton.relativePosition     = new Vector2(ApplyX, BaseSaveY);
                    schoolPanel.Hide();
                }
            }
        }