private void btn_save_Click(object sender, EventArgs e) { if (!CheckIfLegalNumberOfElements(2) && !CheckIfLegalNumberOfElements(3)) { SaveMaze(); ResultMazeDialog result = new ResultMazeDialog(5); if (result.ShowDialog() == DialogResult.Cancel) { this.DialogResult = DialogResult.OK; } } else { ResultMazeDialog result = new ResultMazeDialog(6); result.ShowDialog(); } }
private void SetComPort() { string[] ports = SerialPort.GetPortNames(); foreach (string port in ports) { try { currentPort = new SerialPort(port, 9600); if (DetectArduino()) { lbl_connected.Text = "Status: Connected"; lbl_connected.ForeColor = Purple; if (isAllowed) { btn_solve.Enabled = true; btn_connect.Enabled = true; btn_retry.Enabled = true; btn_exit.Enabled = true; } portFound = true; return; } } catch { } } lbl_connected.Text = "Status: Not Connected"; lbl_connected.ForeColor = Purple; this.Enabled = false; ResultMazeDialog result = new ResultMazeDialog(2); if (result.ShowDialog() == DialogResult.OK) { this.Enabled = true; btn_solve.Enabled = true; this.Activate(); SetComPort(); return; } this.Enabled = true; this.Activate(); btn_connect.Enabled = true; btn_retry.Enabled = true; btn_solve.Enabled = false; btn_exit.Enabled = true; }
private void CustomGameCreator_Load(object sender, EventArgs e) { this.Icon = RealLifeScratch.Properties.Resources.BlockyLogo; lbl_title.Font = new Font("Uni Sans Heavy", 10); btn_purpleblock.BackColor = Purple; btn_blackblock.BackColor = Black; btn_whiteblock.BackColor = AlmostBlack; ResultMazeDialog dialog = new ResultMazeDialog(4); var res = dialog.ShowDialog(); if (res == DialogResult.Yes) { this.DialogResult = DialogResult.Yes; } else if (res == DialogResult.Abort) { this.DialogResult = DialogResult.Abort; } LoadMaze(); }
private void TrySolution() { if (isLegalCode()) { if (isInLineWithParameters()) { Point goal = GetCoordinatesOfGoal(); string a = ""; foreach (var i in listOfLinesFunctions) { a += i.vResistor + " "; } //MessageBox.Show(a); for (int i = 0; i < listOfLinesFunctions.Count; i++) { listOfLinesFunctions[i].FunctionToRun(i); if (!(listOfLinesFunctions[i].vResistor.In(vMoveForward, vTurnLeft, vTurnRight, vBreak))) { if (listOfLinesFunctions[i].vResistor.In(vIfElsePathAhead, vIfElsePathLeft, vIfElsePathRight, vWhileElsePathAhead, vWhileElsePathLeft, vWhileElsePathRight)) { i = GetIndexOfEnd(i); } i = GetIndexOfEnd(i); } if (stopExecution) { return; } if (isBreak) { isBreak = false; break; } } if (goal == GetCoordinatesOfPlayer()) { btn_next.Enabled = true; ResultMazeDialog dialog = new ResultMazeDialog(0); this.Enabled = false; DialogResult result = dialog.ShowDialog(); if (result == DialogResult.Yes) { this.Enabled = true; btn_next.PerformClick(); } else if (result == DialogResult.Retry) { returnCode = 0; this.DialogResult = DialogResult.OK; } else if (result == DialogResult.Cancel) { returnCode = 21; this.DialogResult = DialogResult.OK; } else { this.Enabled = true; btn_next.Enabled = true; } } else { ResultMazeDialog dialog = new ResultMazeDialog(1); this.Enabled = false; DialogResult result = dialog.ShowDialog(); if (result == DialogResult.Retry) { returnCode = 0; this.DialogResult = DialogResult.OK; } else if (result == DialogResult.Cancel) { returnCode = 21; this.DialogResult = DialogResult.OK; } else { dialog.Dispose(); this.Enabled = true; this.Focus(); this.WindowState = FormWindowState.Normal; } this.Activate(); } } else { ResultMazeDialog dialog = new ResultMazeDialog(7); this.Enabled = false; btn_solve.Enabled = true; dialog.ShowDialog(); this.Activate(); } } else { ResultMazeDialog dialog = new ResultMazeDialog(3); this.Enabled = false; btn_solve.Enabled = true; dialog.ShowDialog(); } btn_connect.Enabled = true; this.Enabled = true; isAllowed = false; this.Activate(); }