public SimpleEnemy(Texture2D tex, Vector2 position) { Sprite = new AnimatedSprite(tex, 1, 1); location = position; bounds = new Rectangle((int)location.X, (int)location.Y, Sprite.Width, Sprite.Height); direction = 0; }
public Player(Texture2D tex, Vector2 position) { Speed = 3; Sprite = new AnimatedSprite(tex, 2, 3); canJump = true; jumpTime = 0; jumping = false; Location = position; texture = tex; bounds = new Rectangle((int)location.X, (int)location.Y, Sprite.Width, Sprite.Height); Invulnerable = true; }
public Wall(Texture2D tex, Vector2 position) { location = position; Sprite = new AnimatedSprite(tex, 1, 1); bounds = new Rectangle((int)location.X, (int)location.Y, Sprite.Width, Sprite.Height); }