private void BuildHome(ConfigNode node, CelestialBody body) { GameObject newHome = new GameObject(body.name); Network.RACommNetHome home = newHome.AddComponent <Network.RACommNetHome>(); home.Configure(node, body); if (!GroundStations.ContainsKey(home.nodeName)) { GroundStations.Add(home.nodeName, home); } Debug.Log($"{ModTag} Built: {home.name} {home.nodeName}"); }
private CommNetHome BuildHome(ConfigNode node, CelestialBody body) { GameObject newHome = new GameObject(body.name); Network.RACommNetHome home = newHome.AddComponent <Network.RACommNetHome>(); home.Configure(node, body); if (!GroundStations.ContainsKey(home.nodeName)) { GroundStations.Add(home.nodeName, home); } return(home); }