void Awake() { reaktor.Initialize(this); motion = GetComponent <ConstantMotion>(); }
void Awake() { reaktor.Initialize(this); motion = GetComponent<ConstantMotion>(); }
void Awake() { reaktor.Initialize(this); motion = GetComponent <ConstantMotion>(); }
void Awake() { reaktor.Initialize(this); motion = GetComponent<ConstantMotion>(); }