public static Transform GetTransform(BaseUiAsset asset)
        {
            foreach (var VARIABLE in ass)
            {
                if (VARIABLE.Value == asset)
                {
                    return(VARIABLE.Key);
                }
            }

            return(null);
        }
 private static void AddAss(Transform transform, BaseUiAsset asset)
 {
     Debug.Log("添加引用:" + transform.gameObject.name + "  " + asset.name);
     ass.Add(transform, asset);
 }