public void Sync_ShouldWorkWhenEnabled() { using (One<Unicycle>.ToOne<Wheel>.Setup().Connect(m => m.Wheel, w => w.Unicycle)) { { var wheel1 = new Wheel(); wheel1.Unicycle.Should().BeNull(); var unicycle1 = new Unicycle(wheel1); wheel1.Unicycle.Should().NotBeNull(); var wheel2 = new Wheel(); wheel2.Unicycle.Should().BeNull(); wheel2.Unicycle = unicycle1; wheel2.Unicycle.Should().NotBeNull(); wheel1.Unicycle.Should().BeNull(); } { var unicycle1 = new Unicycle(); unicycle1.Wheel.Should().BeNull(); var wheel1 = new Wheel(unicycle1); unicycle1.Wheel.Should().NotBeNull(); var unicycle2 = new Unicycle(); unicycle2.Wheel.Should().BeNull(); unicycle2.Wheel = wheel1; unicycle2.Wheel.Should().NotBeNull(); unicycle1.Wheel.Should().BeNull(); } } }
public Wheel(Unicycle unicycle) { Unicycle = unicycle; this.Constructed(); }