public void AddBefore() { if (BeforePseudo != null) { return; } BeforePseudo = new TextComponent("", Context, "_before"); BeforePseudo.IsPseudoElement = true; BeforePseudo.GameObject.name = "[Before]"; BeforePseudo.SetParent(this, Children.FirstOrDefault()); }
public void AddAfter() { if (AfterPseudo != null) { return; } var tc = new TextComponent("", Context, "_after"); AfterPseudo = tc; tc.IsPseudoElement = true; tc.GameObject.name = "[After]"; tc.SetParent(this, Children.LastOrDefault(), true); }