コード例 #1
0
 public override void HandleControlInput(float dt)
 {
     if (dt == 0)
     {
         return;
     }
     if (host.Target != null && host.IsTargetable)
     {
         Vector2D direction = (host.Target.Current.Position.Linear - host.Current.Position.Linear).Normalized;
         DefaultControlHandler.ApplyThrust(dt, host, direction, 1);
     }
     else
     {
         Vector2D velocity = host.Current.Velocity.Linear;
         float    speed    = velocity.MagnitudeSq;
         if (speed > 0)
         {
             speed = (float)MathHelper.Sqrt(speed);
             Vector2D direction = velocity * (1 / speed);
             float    LAccel    = host.MovementInfo.MaxLinearAcceleration.Value * dt;
             if (speed < LAccel)
             {
                 DefaultControlHandler.ApplydLV(host, -velocity, dt);
                 //host.Current.Velocity.Linear = Vector2D.Zero;
             }
             else
             {
                 DefaultControlHandler.ApplydLV(host, -direction * LAccel, dt);
                 //host.Current.Velocity.Linear -= direction * LAccel;
             }
         }
     }
 }
コード例 #2
0
        public static void UpdateLinearMovement(float dt, IControlable host)
        {
            if (dt == 0)
            {
                return;
            }
            ControlInput input = host.CurrentControlInput;

            if (input != null)
            {
                if (input[InputAction.MoveForward])
                {
                    DefaultControlHandler.ApplyThrust(dt, host, host.DirectionVector, input.ThrustPercent);
                }
                else if (input[InputAction.MoveBackwards])
                {
                    DefaultControlHandler.ApplyThrust(dt, host, -host.DirectionVector, input.ThrustPercent);
                }
                else if (input[InputAction.MoveLeft])
                {
                    DefaultControlHandler.ApplyThrust(dt, host, host.DirectionVector.LeftHandNormal, input.ThrustPercent);
                }
                else if (input[InputAction.MoveRight])
                {
                    DefaultControlHandler.ApplyThrust(dt, host, host.DirectionVector.RightHandNormal, input.ThrustPercent);
                }
                else
                {
                    StopLinearMovement(dt, host);
                }
            }
            else
            {
                StopLinearMovement(dt, host);
            }
        }