public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } OrzNemesis returnvalue = new OrzNemesis(state, factionInfo); returnvalue.ControlHandler = new ComplexShipControlHandler(); return(returnvalue); }
protected override IShip CreateHardCodedShip() { return(OrzNemesis.Create(new PhysicsState(), null)); }
OrzNemesis(OrzNemesis copy) : base(copy) { }