public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } ChmmrSatellite returnvalue = new ChmmrSatellite(state, factionInfo); return(returnvalue); }
static void InitSubShips() { DefaultSatelliteOrbitRadius = TimeWarp.ScaleRange(4); DefaultSubShips = new IShip[3]; PhysicsState state = new PhysicsState(); FactionInfo factionInfo = new FactionInfo(0); DefaultSubShips[0] = ChmmrSatellite.Create(state, factionInfo); DefaultSubShips[1] = ChmmrSatellite.Create(state, factionInfo); DefaultSubShips[2] = ChmmrSatellite.Create(state, factionInfo); }
public ChmmrSatellite(ChmmrSatellite copy) : base(copy) { }