コード例 #1
0
ファイル: EnvHandler.cs プロジェクト: Adsolution/RaymapGame
 public void UpdatePersoEnvGroups()
 {
     foreach (var p in PersoController.GetPersos(typeof(PersoController)))
     {
         foreach (var s in p.sfx.Values)
         {
             s.asrc.outputAudioMixerGroup = envGroup;
         }
     }
 }
コード例 #2
0
        public void ApplyZDRCollision()
        {
            if (perso == null || !perso.HasCollisionType(CollideType.ZDR))
            {
                return;
            }

            foreach (var p in PersoController.GetPersos(typeof(PersoController)).Where((x) => x.HasCollisionType(CollideType.ZDR)))
            {
                var zdr1 = perso.GetCollisionSphere(CollideType.ZDR);
                var zdr2 = p.GetCollisionSphere(CollideType.ZDR);

                float dist    = PersoController.Dist(zdr1.position, zdr2.position);
                float maxDist = zdr1.radius + zdr2.radius;

                if (dist < maxDist)
                {
                    perso.pos += (zdr1.position - zdr2.position).normalized * (maxDist - dist);
                }
            }
        }