public void IsBlittable() { Assert.True(BlittableHelper.IsBlittable <Color>()); Assert.True(BlittableHelper.IsBlittable <Rectangle>()); Assert.True(BlittableHelper.IsBlittable <Image>()); Assert.True(BlittableHelper.IsBlittable <Texture2D>()); Assert.True(BlittableHelper.IsBlittable <RenderTexture2D>()); Assert.True(BlittableHelper.IsBlittable <NPatchInfo>()); Assert.True(BlittableHelper.IsBlittable <CharInfo>()); Assert.True(BlittableHelper.IsBlittable <Font>()); Assert.True(BlittableHelper.IsBlittable <Camera3D>()); Assert.True(BlittableHelper.IsBlittable <Camera2D>()); Assert.True(BlittableHelper.IsBlittable <Mesh>()); Assert.True(BlittableHelper.IsBlittable <Shader>()); Assert.True(BlittableHelper.IsBlittable <MaterialMap>()); Assert.True(BlittableHelper.IsBlittable <Material>()); Assert.True(BlittableHelper.IsBlittable <Transform>()); // Assert.True(BlittableHelper.IsBlittable<BoneInfo>()); Assert.True(BlittableHelper.IsBlittable <Model>()); Assert.True(BlittableHelper.IsBlittable <Model>()); Assert.True(BlittableHelper.IsBlittable <ModelAnimation>()); Assert.True(BlittableHelper.IsBlittable <Ray>()); // Assert.True(BlittableHelper.IsBlittable<RayHitInfo>()); Assert.True(BlittableHelper.IsBlittable <BoundingBox>()); Assert.True(BlittableHelper.IsBlittable <Wave>()); Assert.True(BlittableHelper.IsBlittable <AudioStream>()); Assert.True(BlittableHelper.IsBlittable <Sound>()); // Assert.True(BlittableHelper.IsBlittable<Music>()); // Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>()); }
private unsafe void CheckType <T>() where T : unmanaged { Assert.True(BlittableHelper.IsBlittable <T>()); }