public static void Start() #endif { // create objects var scene = new Scene(); scene.Objects = new Sphere[] { new Sphere(new Vec3(0.0f, -10002.0f, -20.0f), 10000, new Vec3(.8f, .8f, .8f)), new Sphere(new Vec3(0.0f, 2.0f, -20.0f), 4, new Vec3(.8f, .5f, .5f), 0.5f), new Sphere(new Vec3(5.0f, 0.0f, -15.0f), 2, new Vec3(.3f, .8f, .8f), 0.2f), new Sphere(new Vec3(-5.0f, 0.0f, -15.0f), 2, new Vec3(.3f, .5f, .8f), 0.2f), new Sphere(new Vec3(-2.0f, -1.0f, -10.0f), 1, new Vec3(.1f, .1f, .1f), 0.1f, 0.8f) }; scene.Lights = new Light[] { new Light(new Vec3(-10, 20, 30), new Vec3(2, 2, 2)) }; int pixelsLength = Benchmark.Width * Benchmark.Height * 3; byte[] pixels = new byte[pixelsLength]; // give the system a little time #if !JSIL GC.Collect(); Console.WriteLine("Give the system a little time..."); Thread.Sleep(2000); #endif Console.WriteLine("Starting test..."); // run test #if WIN32 Win32OptimizedStopwatch(); #endif var watch = new Stopwatch(); watch.Start(); var data = Benchmark.Render(scene, pixels); watch.Stop(); Console.WriteLine("Sec: " + (watch.ElapsedMilliseconds / 1000d)); #if WIN32 Win32EndOptimizedStopwatch(); #endif // save image #if WIN8 || WP8 || WP7 || ANDROID || IOS || VITA if (SaveImageCallback != null) { SaveImageCallback(data); } #elif !JSIL Console.ReadLine(); using (var file = new FileStream("Image.raw", FileMode.Create, FileAccess.Write)) using (var writer = new BinaryWriter(file)) { for (int i = 0; i != pixelsLength; ++i) { file.WriteByte(data[i]); } } #else return(pixels); #endif }