コード例 #1
0
ファイル: RFFragment.cs プロジェクト: ekruhliu/gamepack-test
        // Set slicing objects
        static void SetSlices(RFShatter shatter, Transform tm, RFSlice slices)
        {
            // Filter
            List <Transform> list = new List <Transform>();

            for (int i = 0; i < slices.sliceList.Count; i++)
            {
                if (slices.sliceList[i] != null)
                {
                    list.Add(slices.sliceList[i]);
                }
            }

            // No objects
            if (list.Count == 0)
            {
                return;
            }

            // Get slice data
            Vector3[] points = list.Select(t => t.position).ToArray();
            Vector3[] norms  = list.Select(t => slices.Axis(t)).ToArray();

            // Set params
            shatter.SetBricksParams(points, norms, tm);
        }
コード例 #2
0
        // Copy from
        void CopyFrom(RayfireShatter shatter)
        {
            type = shatter.type;

            voronoi   = new RFVoronoi(shatter.voronoi);
            splinters = new RFSplinters(shatter.splinters);
            slabs     = new RFSplinters(shatter.slabs);
            radial    = new RFRadial(shatter.radial);
            custom    = new RFCustom(shatter.custom);
            slice     = new RFSlice(shatter.slice);
            tets      = new RFTets(shatter.tets);

            mode = shatter.mode;
            material.CopyFrom(shatter.material);
            clusters = new RFShatterCluster(shatter.clusters);
            advanced = new RFShatterAdvanced(shatter.advanced);
        }
コード例 #3
0
 // Constructor
 public RFSlice(RFSlice src)
 {
     plane     = src.plane;
     sliceList = src.sliceList;
 }