// Copy from public void CopyFrom(RFParticleDynamicDust source) { speedMin = source.speedMin; speedMax = source.speedMax; gravityMin = source.gravityMin; gravityMax = source.gravityMax; }
// auto alpha fade // few dust textures with separate alphas /// ///////////////////////////////////////////////////////// /// Common /// ///////////////////////////////////////////////////////// // Constructor public RayfireDust() { onDemolition = true; onActivation = false; onImpact = false; dustMaterial = null; opacity = 0.25f; emissionMaterial = null; emission = new RFParticleEmission(); dynamic = new RFParticleDynamicDust(); noise = new RFParticleNoise(); collision = new RFParticleCollisionDust(); limitations = new RFParticleLimitations(); rendering = new RFParticleRendering(); // Hidden //pSystem = null; hostTm = null; initialized = false; amountFinal = 5; }