/// ///////////////////////////////////////////////////////// /// Common /// ///////////////////////////////////////////////////////// // Constructor public RayfireDebris() { onDemolition = false; onActivation = false; onImpact = false; debrisReference = null; debrisMaterial = null; emissionMaterial = null; emission = new RFParticleEmission(); dynamic = new RFParticleDynamicDebris(); noise = new RFParticleNoise(); collision = new RFParticleCollisionDebris(); limitations = new RFParticleLimitations(); rendering = new RFParticleRendering(); // Hidden debrisMeshList = new List <Mesh>(); //pSystem = null; hostTm = null; initialized = false; amountFinal = 0; }
// Copy from public void CopyFrom(RFParticleDynamicDebris source) { speedMin = source.speedMin; speedMax = source.speedMax; velocityMin = source.velocityMin; velocityMax = source.velocityMax; rotationSpeed = source.rotationSpeed; gravityMin = source.gravityMin; gravityMax = source.gravityMax; }
/// ///////////////////////////////////////////////////////// /// Velocity /// ///////////////////////////////////////////////////////// // Set velocity public static void SetVelocity(ParticleSystem.InheritVelocityModule velocity, RFParticleDynamicDebris dynamic) { if (dynamic.velocityMin > 0 || dynamic.velocityMax > 0) { velocity.enabled = true; velocity.mode = ParticleSystemInheritVelocityMode.Initial; velocity.curve = new ParticleSystem.MinMaxCurve(dynamic.velocityMin, dynamic.velocityMax); } }