public virtual void Initialize() { this.IntersectionDevice = new DadeCudaIntersectionDevice(Scene, null); //new MCOpenClIntersectionDevice(Scene, lowLatency, 0); this.engine = EngineFactory.CreateEngine(engineType, Scene, lowLatency); this.Film = (ImageFilmBase)engine.CreateFilm(width, height); var renderThreadsCount = Math.Min(engine.MaxThreadCount, this.RenderThreadsCount); this.RenderThreads = new RenderThread[renderThreadsCount]; int ht = height / renderThreadsCount; var samplingContext = new SamplingContext() { LightSampler = new LightSampler(Scene), SurfaceSampler = new SurfaceSampler(Scene) }; for (int i = 0; i < renderThreadsCount; i++) { var sampler = engine.CreateSampler(width, height, Scene.MaxPathDepth, i, ht*i, ht); samplingContext.PrimarySpaceSampler = sampler; RenderThreads[i] = engine.CreateRenderThread(i, IntersectionDevice, Scene, Film, new StillFrameManager(), samplingContext); } Tracer.TraceLine("Starting {0}", engineType); }