public SolidObject(BaseMaterial material, TriangleMeshInfo mesh) : base(mesh) { if (mesh == null) { throw new ArgumentNullException("mesh"); } this.Material = (SolidMaterial)material; }
protected BaseSceneObject(TriangleMeshInfo mesh) { indexes = new HashSet<uint>(); this.Mesh = mesh; if (mesh != null) { for (var i = (uint) mesh.StartTriangle; i < mesh.EndTriangle; i++) { indexes.Add(i); } } }
public TriangleMeshLight(LightMaterial mt, RayEngineScene scene, TriangleMeshInfo mesh) : base(mt) { this.scene = scene; this.mesh = mesh; this.rnd = new FastRandom(); triangleSampleData = new TriangleSample[this.mesh.TrianglesCount]; for (int i = mesh.StartTriangle, j = 0; i < mesh.EndTriangle; i++, j++) { triangleSampleData[j] = new TriangleSample(scene.Triangles[i].AreaV(scene.Vertices), NormalModifier * scene.Triangles[i].ComputeNormal(scene.Vertices)); } triangleSampleData.PartialSort((a, b) => a.Item1.CompareTo(a.Item1), 0, triangleSampleData.Length); }
public GpuSmitsBVHNode[] BuildData(TriangleMeshInfo mi) { var nrm = mi.StartVertice == 0 ? -1 : mi.StartVertice - 1; var triData = new DLLx.TriangleData( scene.Triangles.ToList().GetRange(mi.StartTriangle, mi.EndTriangle - mi.StartTriangle - 1).Select(tri => new DLLx.TriInfo() { id = 0, v1 = (int)tri.v0.VertexIndex - nrm, v2 = (int)tri.v1.VertexIndex - nrm, v3 = (int)tri.v2.VertexIndex - nrm }).ToArray(), scene.Vertices.ToList().GetRange(mi.StartVertice, mi.EndVertice - mi.StartVertice).Select(v => new DLLx.VertInfo(v.x, v.y, v.z)).ToArray()); Tracer.TraceLine("Start building"); using (bvhHandle = new BVHHandle(triData, 2u, 4, 60, 20, 0.5f)) { var data = bvhHandle.GetData(); Tracer.TraceLine("Complete!"); return data. //Except(new[]{data.First()}). Select(item => new GpuSmitsBVHNode() { bbox = new AABBInfo(new Point(item.bbox.pMin.x, item.bbox.pMin.y, item.bbox.pMin.z), new Point(item.bbox.pMax.x, item.bbox.pMax.y, item.bbox.pMax.z)), primitive = item.primitive, skipIndex = item.skipIndex }).ToArray(); } }