コード例 #1
0
ファイル: Character.cs プロジェクト: LucasPeacecraft/rawr
 public void AssignAllTalentsFromCharacter(Character character, bool clone)
 {
     if (clone)
     {
         WarriorTalents = (WarriorTalents)character.WarriorTalents.Clone();
         PaladinTalents = (PaladinTalents)character.PaladinTalents.Clone();
         HunterTalents = (HunterTalents)character.HunterTalents.Clone();
         RogueTalents = (RogueTalents)character.RogueTalents.Clone();
         PriestTalents = (PriestTalents)character.PriestTalents.Clone();
         ShamanTalents = (ShamanTalents)character.ShamanTalents.Clone();
         MageTalents = (MageTalents)character.MageTalents.Clone();
         WarlockTalents = (WarlockTalents)character.WarlockTalents.Clone();
         DruidTalents = (DruidTalents)character.DruidTalents.Clone();
         DeathKnightTalents = (DeathKnightTalents)character.DeathKnightTalents.Clone();
     }
     else
     {
         _warriorTalents = character._warriorTalents;
         _paladinTalents = character._paladinTalents;
         _hunterTalents = character._hunterTalents;
         _rogueTalents = character._rogueTalents;
         _priestTalents = character._priestTalents;
         _shamanTalents = character._shamanTalents;
         _mageTalents = character._mageTalents;
         _warlockTalents = character._warlockTalents;
         _druidTalents = character._druidTalents;
         _deathKnightTalents = character._deathKnightTalents;
     }
 }
コード例 #2
0
 public static int ShotRotationGetRightSpec(HunterTalents talents)
 {
     int specIndex = 0;
     int Iter = 0;
     int SpecTalentCount_BM = 0; for (Iter = 00; Iter < 19; Iter++) { SpecTalentCount_BM += talents.Data[Iter]; }
     int SpecTalentCount_MM = 0; for (Iter = 19; Iter < 38; Iter++) { SpecTalentCount_MM += talents.Data[Iter]; }
     int SpecTalentCount_SV = 0; for (Iter = 38; Iter < 58; Iter++) { SpecTalentCount_SV += talents.Data[Iter]; }
     // No Shot Priority set up, use a default based on talent spec
     if (SpecTalentCount_BM > SpecTalentCount_MM && SpecTalentCount_BM > SpecTalentCount_SV) { specIndex = (int)CalculationOptionsPanelHunter.Specs.BeastMaster; }
     if (SpecTalentCount_MM > SpecTalentCount_BM && SpecTalentCount_MM > SpecTalentCount_SV) { specIndex = (int)CalculationOptionsPanelHunter.Specs.Marksman; }
     if (SpecTalentCount_SV > SpecTalentCount_MM && SpecTalentCount_SV > SpecTalentCount_BM) { specIndex = (int)CalculationOptionsPanelHunter.Specs.Survival; }
     return specIndex;
 }